More usage of ST_OAM constants and SPRITE macros
This commit is contained in:
+239
-36
@@ -330,45 +330,178 @@ static const struct SpriteTemplate sHealthbarSpriteTemplates[MAX_BATTLERS_COUNT]
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static const struct Subsprite sUnknown_0832C220[] =
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{
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{240, 0, 1, 3, 0, 1},
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{48, 0, 0, 2, 32, 1},
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{240, 32, 1, 1, 48, 1},
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{16, 32, 1, 1, 52, 1},
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{48, 32, 1, 1, 56, 1}
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{
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.x = 240,
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.y = 0,
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.shape = SPRITE_SHAPE(64x32),
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.size = SPRITE_SIZE(64x32),
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.tileOffset = 0,
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.priority = 1
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},
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{
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.x = 48,
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.y = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.tileOffset = 32,
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.priority = 1
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},
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{
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.x = 240,
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.y = 32,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 48,
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.priority = 1
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},
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{
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.x = 16,
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.y = 32,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 52,
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.priority = 1
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},
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{
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.x = 48,
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.y = 32,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 56,
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.priority = 1
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}
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};
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static const struct Subsprite sUnknown_0832C234[] =
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{
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{240, 0, 1, 3, 64, 1},
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{48, 0, 0, 2, 96, 1},
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{240, 32, 1, 1, 112, 1},
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{16, 32, 1, 1, 116, 1},
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{48, 32, 1, 1, 120, 1}
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{
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.x = 240,
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.y = 0,
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.shape = SPRITE_SHAPE(64x32),
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.size = SPRITE_SIZE(64x32),
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.tileOffset = 64,
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.priority = 1
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},
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{
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.x = 48,
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.y = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.tileOffset = 96,
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.priority = 1
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},
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{
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.x = 240,
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.y = 32,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 112,
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.priority = 1
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},
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{
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.x = 16,
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.y = 32,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 116,
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.priority = 1
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},
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{
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.x = 48,
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.y = 32,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 120,
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.priority = 1
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}
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};
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static const struct Subsprite sUnknown_0832C248[] =
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{
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{240, 0, 1, 3, 0, 1},
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{48, 0, 0, 2, 32, 1}
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{
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.x = 240,
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.y = 0,
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.shape = SPRITE_SHAPE(64x32),
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.size = SPRITE_SIZE(64x32),
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.tileOffset = 0,
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.priority = 1
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},
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{
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.x = 48,
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.y = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.tileOffset = 32,
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.priority = 1
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}
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};
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static const struct Subsprite sUnknown_0832C250[] =
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{
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{240, 0, 1, 3, 0, 1},
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{48, 0, 0, 2, 32, 1}
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{
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.x = 240,
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.y = 0,
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.shape = SPRITE_SHAPE(64x32),
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.size = SPRITE_SIZE(64x32),
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.tileOffset = 0,
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.priority = 1
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},
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{
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.x = 48,
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.y = 0,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.tileOffset = 32,
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.priority = 1
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}
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};
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static const struct Subsprite sUnknown_0832C258[] =
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{
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{240, 0, 1, 1, 0, 1},
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{16, 0, 1, 1, 4, 1}
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{
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.x = 240,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 0,
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.priority = 1
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},
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{
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.x = 16,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 4,
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.priority = 1
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}
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};
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static const struct Subsprite sUnknown_0832C260[] =
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{
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{240, 0, 1, 1, 0, 1},
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{16, 0, 1, 1, 4, 1},
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{224, 0, 0, 0, 8, 1}
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{
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.x = 240,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 0,
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.priority = 1
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},
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{
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.x = 16,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 4,
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.priority = 1
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},
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{
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.x = 224,
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.y = 0,
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.shape = SPRITE_SHAPE(8x8),
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.size = SPRITE_SIZE(8x8),
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.tileOffset = 8,
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.priority = 1
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}
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};
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// unused subsprite table
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@@ -388,20 +521,90 @@ static const struct SubspriteTable sUnknown_0832C28C[] =
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static const struct Subsprite sStatusSummaryBar_Subsprites_0[] =
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{
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{160, 0, 1, 1, 0, 1},
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{192, 0, 1, 1, 4, 1},
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{224, 0, 1, 1, 8, 1},
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{0, 0, 1, 1, 12, 1}
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{
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.x = 160,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 0,
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.priority = 1
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},
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{
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.x = 192,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 4,
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.priority = 1
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},
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{
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.x = 224,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 8,
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.priority = 1
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},
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{
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.x = 0,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 12,
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.priority = 1
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}
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};
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static const struct Subsprite sUnknown_0832C2AC[] =
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{
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{160, 0, 1, 1, 0, 1},
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{192, 0, 1, 1, 4, 1},
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{224, 0, 1, 1, 8, 1},
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{0, 0, 1, 1, 8, 1},
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{32, 0, 1, 1, 8, 1},
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{64, 0, 1, 1, 12, 1}
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{
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.x = 160,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 0,
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.priority = 1
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},
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{
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.x = 192,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 4,
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.priority = 1
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},
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{
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.x = 224,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 8,
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.priority = 1
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},
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{
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.x = 0,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 8,
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.priority = 1
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},
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{
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.x = 32,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 8,
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.priority = 1
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},
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{
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.x = 64,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 12,
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.priority = 1
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}
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};
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static const struct SubspriteTable sStatusSummaryBar_SubspriteTable[] =
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@@ -910,9 +1113,9 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
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healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
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healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
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gSprites[healthboxLeftSpriteId].oam.shape = 0;
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gSprites[healthboxLeftSpriteId].oam.shape = ST_OAM_SQUARE;
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gSprites[healthboxRightSpriteId].oam.shape = 0;
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gSprites[healthboxRightSpriteId].oam.shape = ST_OAM_SQUARE;
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gSprites[healthboxRightSpriteId].oam.tileNum += 64;
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}
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else
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@@ -962,7 +1165,7 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
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healthbarSpriteId = CreateSpriteAtEnd(&sHealthbarSpriteTemplates[gBattlerPositions[battlerId]], 140, 60, 0);
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healthBarSpritePtr = &gSprites[healthbarSpriteId];
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SetSubspriteTables(healthBarSpritePtr, &sUnknown_0832C28C[GetBattlerSide(battlerId)]);
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healthBarSpritePtr->subspriteMode = 2;
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healthBarSpritePtr->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
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healthBarSpritePtr->oam.priority = 1;
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CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + healthBarSpritePtr->oam.tileNum * TILE_SIZE_4BPP), 64);
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@@ -987,8 +1190,8 @@ u8 CreateSafariPlayerHealthboxSprites(void)
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healthboxLeftSpriteId = CreateSprite(&sHealthboxSafariSpriteTemplate, 240, 160, 1);
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healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxSafariSpriteTemplate, 240, 160, 1);
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gSprites[healthboxLeftSpriteId].oam.shape = 0;
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gSprites[healthboxRightSpriteId].oam.shape = 0;
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gSprites[healthboxLeftSpriteId].oam.shape = ST_OAM_SQUARE;
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gSprites[healthboxRightSpriteId].oam.shape = ST_OAM_SQUARE;
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gSprites[healthboxRightSpriteId].oam.tileNum += 64;
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@@ -1711,9 +1914,9 @@ void Task_HidePartyStatusSummary(u8 taskId)
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gTasks[taskId].tData15 = 16;
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for (i = 0; i < PARTY_SIZE; i++)
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gSprites[ballIconSpriteIds[i]].oam.objMode = 1;
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gSprites[ballIconSpriteIds[i]].oam.objMode = ST_OAM_OBJ_BLEND;
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gSprites[summaryBarSpriteId].oam.objMode = 1;
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gSprites[summaryBarSpriteId].oam.objMode = ST_OAM_OBJ_BLEND;
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if (isBattleStart)
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{
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