More usage of ST_OAM constants and SPRITE macros

This commit is contained in:
GriffinR
2019-12-04 21:00:45 -05:00
committed by huderlem
parent c40879aa36
commit 2756771958
52 changed files with 2078 additions and 468 deletions
+5 -5
View File
@@ -414,16 +414,16 @@ const struct Subsprite gSubspriteTable_8587B78[] =
{
.x = -28,
.y = -4,
.shape = ST_OAM_H_RECTANGLE,
.size = 1,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 0
},
{
.x = 4,
.y = -4,
.shape = ST_OAM_H_RECTANGLE,
.size = 1,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 0
}
@@ -5021,7 +5021,7 @@ static void sub_80DE69C(u8 a)
for (i = 0; i < CONTESTANT_COUNT; i++)
{
gSprites[gContestResources->field_14[i].unk0].oam.matrixNum = AllocOamMatrix();
gSprites[gContestResources->field_14[i].unk0].oam.affineMode = 1;
gSprites[gContestResources->field_14[i].unk0].oam.affineMode = ST_OAM_AFFINE_NORMAL;
StartSpriteAffineAnim(&gSprites[gContestResources->field_14[i].unk0], a);
if (a == 2)
{