More usage of ST_OAM constants and SPRITE macros
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@@ -406,20 +406,76 @@ const struct SpriteFrameImage gSpriteImageTable_855C294[] =
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const struct Subsprite gSubspriteTable_855C29C[] =
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{
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{.x = -12, .y = -8, .priority = 2, .tileOffset = 0, .shape = 1, .size = 0},
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{.x = 4, .y = -8, .priority = 2, .tileOffset = 2, .shape = 0, .size = 0},
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{.x = -12, .y = 0, .priority = 2, .tileOffset = 3, .shape = 1, .size = 0},
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{.x = 4, .y = 0, .priority = 2, .tileOffset = 5, .shape = 0, .size = 0}
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{
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.x = -12,
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.y = -8,
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.shape = SPRITE_SHAPE(16x8),
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.size = SPRITE_SIZE(16x8),
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.tileOffset = 0,
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.priority = 2
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},
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{
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.x = 4,
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.y = -8,
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.shape = SPRITE_SHAPE(8x8),
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.size = SPRITE_SIZE(8x8),
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.tileOffset = 2,
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.priority = 2
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},
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{
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.x = -12,
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.y = 0,
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.shape = SPRITE_SHAPE(16x8),
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.size = SPRITE_SIZE(16x8),
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.tileOffset = 3,
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.priority = 2
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},
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{
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.x = 4,
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.y = 0,
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.shape = SPRITE_SHAPE(8x8),
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.size = SPRITE_SIZE(8x8),
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.tileOffset = 5,
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.priority = 2
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}
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};
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const struct SubspriteTable gUnknown_0855C2AC = subsprite_table(gSubspriteTable_855C29C);
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const struct Subsprite gSubspriteTable_855C2B4[] =
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{
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{.x = -32, .y = -8, .priority = 2, .tileOffset = 0, .shape = 1, .size = 1},
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{.x = 0, .y = -8, .priority = 2, .tileOffset = 4, .shape = 1, .size = 1},
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{.x = -32, .y = 0, .priority = 2, .tileOffset = 8, .shape = 1, .size = 1},
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{.x = 0, .y = 0, .priority = 2, .tileOffset = 12, .shape = 1, .size = 1}
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{
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.x = -32,
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.y = -8,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 0,
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.priority = 2
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},
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{
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.x = 0,
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.y = -8,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 4,
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.priority = 2
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},
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{
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.x = -32,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 8,
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.priority = 2
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},
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{
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.x = 0,
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.y = 0,
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.shape = SPRITE_SHAPE(32x8),
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.size = SPRITE_SIZE(32x8),
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.tileOffset = 12,
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.priority = 2
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}
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};
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const struct SubspriteTable gUnknown_0855C2C4 = subsprite_table(gSubspriteTable_855C2B4);
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@@ -870,7 +926,7 @@ u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subprio
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void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId)
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{
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ResetPreservedPalettesInWeather();
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if (sprite->oam.affineMode != 0)
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if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF)
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{
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FreeOamMatrix(sprite->oam.matrixNum);
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}
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@@ -1473,7 +1529,7 @@ static bool8 sub_80B6BCC(struct Task *task) // gUnknown_0855C3C8[0]
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task->data[4] = playerSprite->subspriteMode;
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playerObject->fixedPriority = 1;
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playerSprite->oam.priority = 1;
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playerSprite->subspriteMode = 2;
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playerSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
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task->data[0]++;
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return TRUE;
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}
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@@ -2021,7 +2077,7 @@ static bool8 sub_80B7704(struct Task *task, struct EventObject *eventObject, str
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task->data[5]++;
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eventObject->fixedPriority = 1;
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sprite->oam.priority = 1;
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sprite->subspriteMode = 2;
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sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
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}
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if (task->data[1] == 0 && task->data[4] != 0)
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{
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@@ -2396,9 +2452,9 @@ static void TeleportFieldEffectTask3(struct Task *task)
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{
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task->data[3] <<= 1;
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}
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if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != 0))
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if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != SUBSPRITES_OFF))
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{
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sprite->subspriteMode = 2;
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sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
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}
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if (task->data[4] >= 0xa8)
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{
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@@ -2487,9 +2543,9 @@ static void sub_80B830C(struct Task *task)
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} else
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{
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sprite->oam.priority = 1;
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if (sprite->subspriteMode != 0)
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if (sprite->subspriteMode != SUBSPRITES_OFF)
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{
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sprite->subspriteMode = 2;
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sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
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}
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}
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if (sprite->pos2.y >= -0x30 && task->data[1] > 1 && !(sprite->pos2.y & 1))
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@@ -3284,7 +3340,7 @@ static void sub_80B957C(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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{
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sprite->oam.affineMode = 3;
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sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
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sprite->affineAnims = gSpriteAffineAnimTable_0855C548;
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InitSpriteAffineAnim(sprite);
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StartSpriteAffineAnim(sprite, 0);
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@@ -3304,9 +3360,9 @@ static void sub_80B957C(struct Sprite *sprite)
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if (sprite->data[1] > 0x81)
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{
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sprite->data[7]++;
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sprite->oam.affineMode = 0;
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sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
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FreeOamMatrix(sprite->oam.matrixNum);
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CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, 0);
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CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
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}
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}
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}
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@@ -3337,7 +3393,7 @@ void sub_80B96B0(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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{
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sprite->oam.affineMode = 3;
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sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
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sprite->affineAnims = gSpriteAffineAnimTable_0855C548;
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InitSpriteAffineAnim(sprite);
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StartSpriteAffineAnim(sprite, 1);
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@@ -3368,7 +3424,7 @@ void sub_80B96B0(struct Sprite *sprite)
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if (sprite->data[3] >= 60)
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{
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sprite->data[7]++;
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sprite->oam.affineMode = 0;
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sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
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FreeOamMatrix(sprite->oam.matrixNum);
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sprite->invisible = TRUE;
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}
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