More usage of ST_OAM constants and SPRITE macros
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+3
-3
@@ -520,12 +520,12 @@ static void sub_811FC80(s16 x, s16 y, u16 baseTileTag, u16 basePaletteTag)
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if (spriteId != MAX_SPRITES)
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{
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sMenu->menuTextSprite = &gSprites[spriteId];
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sMenu->menuTextSprite->oam.shape = ST_OAM_SQUARE;
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sMenu->menuTextSprite->oam.size = 2;
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sMenu->menuTextSprite->oam.shape = SPRITE_SHAPE(32x32);
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sMenu->menuTextSprite->oam.size = SPRITE_SIZE(32x32);
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StartSpriteAnim(sMenu->menuTextSprite, 9);
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sMenu->menuTextSprite->pos1.x = x + MENU_TEXT_SPRITE_X_OFFSET;
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sMenu->menuTextSprite->pos1.y = y + 80;
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CalcCenterToCornerVec(sMenu->menuTextSprite, 1, 2, 0);
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CalcCenterToCornerVec(sMenu->menuTextSprite, SPRITE_SHAPE(32x16), SPRITE_SIZE(32x16), ST_OAM_AFFINE_OFF);
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}
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else
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{
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