More usage of ST_OAM constants and SPRITE macros

This commit is contained in:
GriffinR
2019-12-04 21:00:45 -05:00
committed by huderlem
parent c40879aa36
commit 2756771958
52 changed files with 2078 additions and 468 deletions
+2 -2
View File
@@ -928,7 +928,7 @@ static void sub_8136470(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
sprite->oam.affineMode = 1;
sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
sprite->affineAnims = sSpriteAffineAnimTable_85B26F0;
InitSpriteAffineAnim(sprite);
sprite->data[0] = 1;
@@ -937,7 +937,7 @@ static void sub_8136470(struct Sprite *sprite)
case 1:
if (++sprite->data[1] > 11)
{
sprite->oam.affineMode = 0;
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
sprite->data[0] = 0;
sprite->data[1] = 0;
FreeOamMatrix(sprite->oam.matrixNum);