More usage of ST_OAM constants and SPRITE macros
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+2
-2
@@ -928,7 +928,7 @@ static void sub_8136470(struct Sprite *sprite)
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switch (sprite->data[0])
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{
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case 0:
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sprite->oam.affineMode = 1;
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sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
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sprite->affineAnims = sSpriteAffineAnimTable_85B26F0;
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InitSpriteAffineAnim(sprite);
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sprite->data[0] = 1;
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@@ -937,7 +937,7 @@ static void sub_8136470(struct Sprite *sprite)
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case 1:
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if (++sprite->data[1] > 11)
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{
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sprite->oam.affineMode = 0;
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sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
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sprite->data[0] = 0;
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sprite->data[1] = 0;
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FreeOamMatrix(sprite->oam.matrixNum);
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