More usage of ST_OAM constants and SPRITE macros
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@@ -2045,8 +2045,8 @@ static void sub_81D81A4(u8 taskId)
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(sUnknown_0862AAB8[data[0]][1] * 4) + 80,
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0);
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gSprites[spriteId].data[0] = (s8)(data[0]);
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gSprites[spriteId].oam.objMode = 1;
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gSprites[spriteId].oam.affineMode = 3;
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gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
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gSprites[spriteId].oam.priority = 2;
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InitSpriteAffineAnim(&gSprites[spriteId]);
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if (data[0] == 9)
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