fix brendan/may/wally consistency issues

This commit is contained in:
Melody
2018-12-03 08:01:52 -05:00
parent 52fa5137c9
commit 2779421ad4
6 changed files with 28 additions and 28 deletions

View File

@@ -1772,12 +1772,12 @@ static void AddBirchSpeechObjects(u8 taskId)
gSprites[lotadSpriteId].oam.priority = 0;
gSprites[lotadSpriteId].invisible = TRUE;
gTasks[taskId].tLotadSpriteId = lotadSpriteId;
brendanSpriteId = CreateTrainerSprite(FacilityClassToPicIndex(FACILITY_CLASS_PKMN_TRAINER_BRENDAN), 120, 60, 0, &gDecompressionBuffer[0]);
brendanSpriteId = CreateTrainerSprite(FacilityClassToPicIndex(FACILITY_CLASS_BRENDAN), 120, 60, 0, &gDecompressionBuffer[0]);
gSprites[brendanSpriteId].callback = nullsub_11;
gSprites[brendanSpriteId].invisible = TRUE;
gSprites[brendanSpriteId].oam.priority = 0;
gTasks[taskId].tBrendanSpriteId = brendanSpriteId;
maySpriteId = CreateTrainerSprite(FacilityClassToPicIndex(FACILITY_CLASS_PKMN_TRAINER_MAY), 120, 60, 0, &gDecompressionBuffer[0x800]);
maySpriteId = CreateTrainerSprite(FacilityClassToPicIndex(FACILITY_CLASS_MAY), 120, 60, 0, &gDecompressionBuffer[0x800]);
gSprites[maySpriteId].callback = nullsub_11;
gSprites[maySpriteId].invisible = TRUE;
gSprites[maySpriteId].oam.priority = 0;