Use friendship event constants
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@@ -3434,7 +3434,7 @@ static void Cmd_getexp(void)
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gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
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gBattlescriptCurrInstr = BattleScript_LevelUp;
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gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
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AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
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AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], FRIENDSHIP_EVENT_GROW_LEVEL);
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// update battle mon structure after level up
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if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
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