Use friendship event constants

This commit is contained in:
GriffinR
2020-02-02 13:28:54 -05:00
committed by huderlem
parent c859fe3606
commit 27c4329e45
8 changed files with 52 additions and 45 deletions

View File

@@ -3434,7 +3434,7 @@ static void Cmd_getexp(void)
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
gBattlescriptCurrInstr = BattleScript_LevelUp;
gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], FRIENDSHIP_EVENT_GROW_LEVEL);
// update battle mon structure after level up
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)