Use friendship event constants
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@@ -48,7 +48,7 @@ static void FaintFromFieldPoison(u8 partyIdx)
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struct Pokemon *pokemon = gPlayerParty + partyIdx;
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u32 status = STATUS1_NONE;
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AdjustFriendship(pokemon, 0x07);
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AdjustFriendship(pokemon, FRIENDSHIP_EVENT_FAINT_FIELD_PSN);
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SetMonData(pokemon, MON_DATA_STATUS, &status);
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GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
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StringGetEnd10(gStringVar1);
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