Use friendship event constants

This commit is contained in:
GriffinR
2020-02-02 13:28:54 -05:00
committed by huderlem
parent c859fe3606
commit 27c4329e45
8 changed files with 52 additions and 45 deletions
+1 -1
View File
@@ -48,7 +48,7 @@ static void FaintFromFieldPoison(u8 partyIdx)
struct Pokemon *pokemon = gPlayerParty + partyIdx;
u32 status = STATUS1_NONE;
AdjustFriendship(pokemon, 0x07);
AdjustFriendship(pokemon, FRIENDSHIP_EVENT_FAINT_FIELD_PSN);
SetMonData(pokemon, MON_DATA_STATUS, &status);
GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
StringGetEnd10(gStringVar1);