Use RGB macros
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@@ -967,8 +967,8 @@ void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
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curBlue -= ((curBlue * b) >> 4);
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color = curRed;
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color |= curGreen << 5;
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color |= curBlue << 10;
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color |= (curGreen << 5);
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color |= (curBlue << 10);
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gPlttBufferFaded[i] = color;
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}
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