fix merge conflict and use EVENT_OBJECT_TEMPLATES_COUNT
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@@ -45,6 +45,7 @@
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#include "party_menu.h"
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#include "battle_arena.h"
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#include "battle_pike.h"
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#include "battle_pyramid.h"
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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@@ -62,11 +63,8 @@ extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokena
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extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s
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extern void sub_81D3784(u8 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); // pokenav.s
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extern u8* GetMonNickname(struct Pokemon* mon, u8* dst); // party_menu
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extern u8 BattleArena_ShowJudgmentWindow(u8* arg0); // battle frontier 2
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extern void sub_81B8E80(u8 battlerId, u8, u8); // party menu
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extern bool8 sub_81B1250(void); // ?
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extern bool8 InBattlePyramid(void);
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extern u16 GetBattlePyramidPickupItemId(void);
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extern u8 sub_813B21C(void);
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extern u16 get_unknown_box_id(void);
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@@ -9860,71 +9858,72 @@ static void atkE4_getsecretpowereffect(void)
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static void atkE5_pickup(void)
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{
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if (!InBattlePike())
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s32 i;
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u16 species, heldItem;
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u8 ability;
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if (InBattlePike())
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{
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s32 i;
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u16 species, heldItem;
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u8 ability;
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if (InBattlePyramid())
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}
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else if (InBattlePyramid())
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{
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for (i = 0; i < PARTY_SIZE; i++)
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{
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for (i = 0; i < PARTY_SIZE; i++)
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species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
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heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY))
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ability = gBaseStats[species].ability2;
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else
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ability = gBaseStats[species].ability1;
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if (ability == ABILITY_PICKUP
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&& species != 0
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&& species != SPECIES_EGG
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&& heldItem == ITEM_NONE
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&& (Random() % 10) == 0)
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{
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species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
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heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY))
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ability = gBaseStats[species].ability2;
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else
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ability = gBaseStats[species].ability1;
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if (ability == ABILITY_PICKUP
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&& species != 0
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&& species != SPECIES_EGG
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&& heldItem == ITEM_NONE
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&& (Random() % 10) == 0)
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{
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heldItem = GetBattlePyramidPickupItemId();
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
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}
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heldItem = GetBattlePyramidPickupItemId();
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
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}
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}
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else
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}
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else
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{
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for (i = 0; i < PARTY_SIZE; i++)
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{
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for (i = 0; i < PARTY_SIZE; i++)
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species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
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heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY))
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ability = gBaseStats[species].ability2;
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else
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ability = gBaseStats[species].ability1;
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if (ability == ABILITY_PICKUP
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&& species != 0
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&& species != SPECIES_EGG
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&& heldItem == ITEM_NONE
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&& (Random() % 10) == 0)
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{
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species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
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heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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s32 j;
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s32 rand = Random() % 100;
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u8 lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL) - 1) / 10;
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if (lvlDivBy10 > 9)
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lvlDivBy10 = 9;
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if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY))
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ability = gBaseStats[species].ability2;
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else
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ability = gBaseStats[species].ability1;
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if (ability == ABILITY_PICKUP
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&& species != 0
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&& species != SPECIES_EGG
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&& heldItem == ITEM_NONE
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&& (Random() % 10) == 0)
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for (j = 0; j < 9; j++)
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{
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s32 j;
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s32 rand = Random() % 100;
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u8 lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL) - 1) / 10;
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if (lvlDivBy10 > 9)
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lvlDivBy10 = 9;
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for (j = 0; j < 9; j++)
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if (sPickupProbabilities[j] > rand)
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{
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if (sPickupProbabilities[j] > rand)
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{
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]);
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break;
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}
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else if (rand == 99 || rand == 98)
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{
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]);
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break;
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}
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]);
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break;
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}
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else if (rand == 99 || rand == 98)
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{
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]);
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break;
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}
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}
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}
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