Second pass on documenting union room
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+27
-13
@@ -29,6 +29,20 @@
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#define BACKUP_QUEUE_NUM_SLOTS 2
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#define BACKUP_QUEUE_SLOT_LENGTH 14
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#define RFU_STATUS_OK 0
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#define RFU_STATUS_FATAL_ERROR 1
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#define RFU_STATUS_CONNECTION_ERROR 2
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#define RFU_STATUS_CHILD_SEND_COMPLETE 3
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#define RFU_STATUS_NEW_CHILD_DETECTED 4
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#define RFU_STATUS_JOIN_GROUP_OK 5
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#define RFU_STATUS_JOIN_GROUP_NO 6
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#define RFU_STATUS_WAIT_ACK_JOIN_GROUP 7
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#define RFU_STATUS_LEAVE_GROUP_NOTICE 8
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#define RFU_STATUS_LEAVE_GROUP 9
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#define RFU_STATUS_10 10
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#define RFU_STATUS_11 11
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#define RFU_STATUS_ACK_JOIN_GROUP 12
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// RfuTgtData.gname is read as these structs.
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struct GFtgtGnameSub
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{
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@@ -125,7 +139,7 @@ struct GFRfuManager
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/* 0x0ee */ vu8 errorState;
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/* 0x0ef */ bool8 isShuttingDown;
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/* 0x0f0 */ u8 linkLossRecoveryState;
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/* 0x0f1 */ u8 errorStatus;
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/* 0x0f1 */ u8 status;
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/* 0x0f2 */ u16 unk_f2[6];
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/* 0x0fe */ u16 unk_fe;
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/* 0x100 */ u16 unk_100;
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@@ -142,14 +156,14 @@ struct GFRfuManager
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/* 0xc3e */ vu8 childSlot;
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/* 0xc3f */ u8 unk_c3f[70];
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/* 0xc85 */ u8 unk_c85;
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/* 0xc86 */ u8 unk_c86;
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/* 0xc86 */ u8 recvStatus;
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/* 0xc87 */ u8 recvCmds[5][7][2];
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/* 0xccd */ u8 parentId;
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/* 0xcce */ u8 multiplayerId;
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/* 0xccf */ u8 unk_ccf;
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/* 0xcd0 */ vu8 unk_cd0;
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/* 0xcd1 */ u8 unk_cd1[4];
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/* 0xcd5 */ u8 unk_cd5[4];
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/* 0xcd1 */ u8 partnerSendStatuses[RFU_CHILD_MAX];
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/* 0xcd5 */ u8 partnerRecvStatuses[RFU_CHILD_MAX];
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/* 0xcd9 */ u8 unk_cd9;
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/* 0xcda */ u8 unk_cda;
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/* 0xcdb */ vbool8 unk_cdb;
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@@ -199,36 +213,36 @@ void UpdateWirelessStatusIndicatorSprite(void);
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void InitRFU(void);
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bool32 sub_8010EC0(void);
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bool32 sub_8010F1C(void);
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bool32 RfuIsErrorStatus1or2(void);
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bool32 RfuHasErrored(void);
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bool32 IsRfuRecvQueueEmpty(void);
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u32 GetRfuRecvQueueLength(void);
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void RfuVSync(void);
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void sub_80111B0(bool32 a0);
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u8 RfuGetErrorStatus(void);
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u8 RfuGetStatus(void);
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struct GFtgtGname *GetHostRFUtgtGname(void);
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void UpdateGameData_GroupLockedIn(u8 a0);
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void GetLinkmanErrorParams(u32 a0);
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void RfuSetErrorStatus(u8 a0, u16 a1);
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void RfuSetStatus(u8 a0, u16 a1);
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u8 sub_801048C(bool32 a0);
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void LinkRfu3_SetGnameUnameFromStaticBuffers(struct GFtgtGname *buff1, u8 *buff2);
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void SetHostRFUtgtGname(u8 a0, u32 a1, u32 a2);
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void SetHostRFUtgtGname(u8 activity, u32 child_sprite_genders, bool32 started);
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void InitializeRfuLinkManager_LinkLeader(u32 a0);
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bool32 sub_8012240(void);
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void LinkRfu_StopManagerAndFinalizeSlots(void);
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bool32 sub_80105EC(void);
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bool32 TrainerIdAndNameStillInPartnersList(u16 a0, const u8 *a1);
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void SendByteToPartnerByIdAndName(u8 a0, u16 a1, const u8 *a2);
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u32 WaitSendByteToPartnerByIdAndName(u16 a0, const u8 *a1);
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bool32 HasTrainerLeftPartnersList(u16 trainerId, const u8 *name);
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void SendRfuStatusToPartner(u8 status, u16 trainerId, const u8 *name);
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u32 WaitSendRfuStatusToPartner(u16 trainerId, const u8 *name);
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void RequestDisconnectSlotByTrainerNameAndId(const u8 *a0, u16 a1);
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bool8 LmanAcceptSlotFlagIsNotZero(void);
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bool32 WaitRfuState(bool32 a0);
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void sub_801103C(void);
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void InitializeRfuLinkManager_JoinGroup(void);
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void LinkRfuNIsend8(void);
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void SendLeaveGroupNotice(void);
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void RecordMixTrainerNames(void);
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void LinkRfu_CreateConnectionAsParent(void);
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void LinkRfu_StopManagerBeforeEnteringChat(void);
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void UpdateGameDataWithActivitySpriteGendersFlag(u8 a0, u32 a1, u32 a2);
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void UpdateGameData_SetActivity(u8 activity, u32 flags, bool32 started);
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void CreateTask_RfuReconnectWithParent(const u8 *src, u16 trainerId);
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void SetGnameBufferWonderFlags(bool32 a0, bool32 a1);
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void ClearAndInitHostRFUtgtGname(void);
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