Second pass on documenting union room
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@@ -8,7 +8,7 @@ void DestroyGroupMemberSprites(u8 *spriteIds);
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void SetTilesAroundUnionRoomPlayersPassable(void);
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void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
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void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
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bool32 TrySetUnionRoomMemberFacePlayer(struct UnkStruct_Main0 *main0, s16 *directionPtr, s16 *playerIdxPtr, u8 *spriteIds);
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bool32 TryInteractWithUnionRoomMember(struct UnkStruct_Main0 *main0, s16 *directionPtr, s16 *playerIdxPtr, u8 *spriteIds);
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void UpdateUnionRoomMemberFacing(u32 currDirection, u32 playerIdx, struct UnkStruct_Main0 *main0);
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#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
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