Second pass on documenting union room
This commit is contained in:
+99
-93
@@ -99,15 +99,15 @@ ALIGNED(4) const u8 sText_OtherTrainerUnavailableNow[] = _("The other TRAINER do
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ALIGNED(4) const u8 sText_CantTransmitTrainerTooFar[] = _("You can't transmit with a TRAINER\nwho is too far away.\p");
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ALIGNED(4) const u8 sText_TrainersNotReadyYet[] = _("The other TRAINER(S) is/are not\nready yet.\p");
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const u8 *const sCantTransmitToTrainerTexts[] = {
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sText_CantTransmitTrainerTooFar,
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sText_TrainersNotReadyYet
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static const u8 *const sCantTransmitToTrainerTexts[] = {
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[UR_TRADE_PLAYER_NOT_READY - 1] = sText_CantTransmitTrainerTooFar,
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[UR_TRADE_PARTNER_NOT_READY - 1] = sText_TrainersNotReadyYet
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};
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ALIGNED(4) const u8 sText_ModeWithTheseMembersWillBeCanceled[] = _("The {STR_VAR_1} MODE with\nthese members will be canceled.{PAUSE 60}");
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ALIGNED(4) const u8 sText_MemberNoLongerAvailable[] = _("There is a member who can no\nlonger remain available.\p");
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const u8 *const sPlayerUnavailableTexts[] = {
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static const u8 *const sPlayerUnavailableTexts[] = {
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sText_OtherTrainerUnavailableNow,
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sText_MemberNoLongerAvailable
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};
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@@ -120,17 +120,17 @@ ALIGNED(4) const u8 sText_AwaitingOtherMembers[] = _("{STR_VAR_1}!\nAwaiting oth
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ALIGNED(4) const u8 sText_QuitBeingMember[] = _("Quit being a member?");
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ALIGNED(4) const u8 sText_StoppedBeingMember[] = _("You stopped being a member.\p");
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const u8 *const sPlayerDisconnectedTexts[] = {
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NULL,
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sText_MemberNoLongerAvailable,
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sText_TrainerAppearsUnavailable,
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NULL,
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NULL,
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NULL,
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sText_PlayerRepliedNo,
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NULL,
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NULL,
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sText_StoppedBeingMember
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static const u8 *const sPlayerDisconnectedTexts[] = {
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[RFU_STATUS_OK] = NULL,
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[RFU_STATUS_FATAL_ERROR] = sText_MemberNoLongerAvailable,
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[RFU_STATUS_CONNECTION_ERROR] = sText_TrainerAppearsUnavailable,
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[RFU_STATUS_CHILD_SEND_COMPLETE] = NULL,
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[RFU_STATUS_NEW_CHILD_DETECTED] = NULL,
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[RFU_STATUS_JOIN_GROUP_OK] = NULL,
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[RFU_STATUS_JOIN_GROUP_NO] = sText_PlayerRepliedNo,
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[RFU_STATUS_WAIT_ACK_JOIN_GROUP] = NULL,
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[RFU_STATUS_LEAVE_GROUP_NOTICE] = NULL,
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[RFU_STATUS_LEAVE_GROUP] = sText_StoppedBeingMember
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};
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ALIGNED(4) const u8 sText_WirelessLinkEstablished[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been established.");
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@@ -139,16 +139,16 @@ ALIGNED(4) const u8 sText_LinkWithFriendDropped[] = _("The link with your friend
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ALIGNED(4) const u8 sText_PlayerRepliedNo2[] = _("{STR_VAR_1} replied, “No…”");
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const u8 *const sLinkDroppedTexts[] = {
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NULL,
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sText_LinkWithFriendDropped,
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sText_LinkWithFriendDropped,
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NULL,
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NULL,
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NULL,
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sText_PlayerRepliedNo2,
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NULL,
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NULL,
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NULL
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[RFU_STATUS_OK] = NULL,
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[RFU_STATUS_FATAL_ERROR] = sText_LinkWithFriendDropped,
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[RFU_STATUS_CONNECTION_ERROR] = sText_LinkWithFriendDropped,
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[RFU_STATUS_CHILD_SEND_COMPLETE] = NULL,
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[RFU_STATUS_NEW_CHILD_DETECTED] = NULL,
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[RFU_STATUS_JOIN_GROUP_OK] = NULL,
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[RFU_STATUS_JOIN_GROUP_NO] = sText_PlayerRepliedNo2,
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[RFU_STATUS_WAIT_ACK_JOIN_GROUP] = NULL,
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[RFU_STATUS_LEAVE_GROUP_NOTICE] = NULL,
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[RFU_STATUS_LEAVE_GROUP] = NULL
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};
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ALIGNED(4) const u8 sText_DoYouWantXMode[] = _("Do you want the {STR_VAR_2}\nMODE?");
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@@ -260,7 +260,7 @@ ALIGNED(4) const u8 sText_WaitForBattleFemale[] = _("A battle? Of course, but I
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ALIGNED(4) const u8 sText_WaitForChatFemale[] = _("Did you want to chat?\nOkay, but please wait a moment.");
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ALIGNED(4) const u8 sText_ShowTrainerCardFemale[] = _("As my introduction, I'll show you\nmy TRAINER CARD.");
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const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = {
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static const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = {
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{
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sText_WaitForBattleMale,
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sText_WaitForChatMale,
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@@ -283,7 +283,7 @@ ALIGNED(4) const u8 sText_TradeWillBeStarted[] = _("The trade will be started.{P
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ALIGNED(4) const u8 sText_BattleWillBeStarted[] = _("The battle will be started.{PAUSE 60}");
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ALIGNED(4) const u8 sText_EnteringChat[] = _("Entering the chat…{PAUSE 60}");
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const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = {
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static const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = {
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{
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{
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sText_BattleWillBeStarted,
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@@ -334,18 +334,21 @@ const u8 *const sIfYouWantToDoSomethingTexts[GENDER_COUNT] = {
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ALIGNED(4) const u8 sText_TrainerBattleBusy[] = _("Whoops! Sorry, but I have to do\nsomething else.\lAnother time, okay?\p");
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ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower1[] = _("If you want to battle, you need\ntwo POKéMON that are below\lLv. 30.\p");
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ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower2[] = _("For a battle, you need two\nPOKéMON that are below Lv. 30.\p");
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ALIGNED(4) const u8 sText_DeclineBattleMale[] = _("Oh, all right.\nCome see me anytime, okay?\p");
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ALIGNED(4) const u8 stext_DeclineBattleFemale[] = _("Oh…\nPlease come by anytime.\p");
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static const u8 *const sDeclineBattleTexts[GENDER_COUNT] = {
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sText_DeclineBattleMale,
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stext_DeclineBattleFemale
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ALIGNED(4) const u8 sText_DeclineChatMale[] = _("Oh, all right.\nCome see me anytime, okay?\p");
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ALIGNED(4) const u8 stext_DeclineChatFemale[] = _("Oh…\nPlease come by anytime.\p");
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// Response from partner when player declines chat
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static const u8 *const sDeclineChatTexts[GENDER_COUNT] = {
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sText_DeclineChatMale,
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stext_DeclineChatFemale
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};
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ALIGNED(4) const u8 sText_ChatDeclinedMale[] = _("Oh, sorry!\nI just can't right this instant.\lLet's chat another time.\p");
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ALIGNED(4) const u8 sText_ChatDeclinedFemale[] = _("Oh, I'm sorry.\nI have too much to do right now.\lLet's chat some other time.\p");
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const u8 *const sChatDeclinedTexts[GENDER_COUNT] = {
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// Response from partner when they decline chat
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static const u8 *const sChatDeclinedTexts[GENDER_COUNT] = {
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sText_ChatDeclinedMale,
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sText_ChatDeclinedFemale
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};
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@@ -576,36 +579,36 @@ const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = {
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ALIGNED(4) const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {SPECIAL_F7 0x01}'s\nTRAINER CARD.{PAUSE 60}");
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const u8 *const sLinkGroupActivityTexts[] = {
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sText_EmptyString,
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sText_SingleBattle,
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sText_DoubleBattle,
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sText_MultiBattle,
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sText_PokemonTrades,
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sText_Chat,
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sText_WonderCards,
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sText_WonderNews,
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sText_Cards,
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sText_PokemonJump,
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sText_BerryCrush,
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sText_BerryPicking,
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sText_Search,
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sText_EmptyString,
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sText_BattleTowerOpenLv,
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sText_RecordCorner,
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sText_BerryBlender,
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sText_EmptyString,
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sText_EmptyString,
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sText_EmptyString,
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sText_EmptyString,
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sText_WonderCards,
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sText_WonderNews,
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sText_CoolContest,
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sText_BeautyContest,
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sText_CuteContest,
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sText_SmartContest,
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sText_ToughContest,
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sText_BattleTowerLv50
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static const u8 *const sLinkGroupActivityNameTexts[] = {
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[ACTIVITY_NONE] = sText_EmptyString,
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[ACTIVITY_BATTLE_SINGLE] = sText_SingleBattle,
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[ACTIVITY_BATTLE_DOUBLE] = sText_DoubleBattle,
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[ACTIVITY_BATTLE_MULTI] = sText_MultiBattle,
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[ACTIVITY_TRADE] = sText_PokemonTrades,
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[ACTIVITY_CHAT] = sText_Chat,
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[ACTIVITY_WONDER_CARD] = sText_WonderCards,
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[ACTIVITY_WONDER_NEWS] = sText_WonderNews,
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[ACTIVITY_CARD] = sText_Cards,
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[ACTIVITY_POKEMON_JUMP] = sText_PokemonJump,
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[ACTIVITY_BERRY_CRUSH] = sText_BerryCrush,
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[ACTIVITY_BERRY_PICK] = sText_BerryPicking,
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[ACTIVITY_SEARCH] = sText_Search,
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[ACTIVITY_SPIN_TRADE] = sText_EmptyString,
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[ACTIVITY_BATTLE_TOWER_OPEN] = sText_BattleTowerOpenLv,
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[ACTIVITY_RECORD_CORNER] = sText_RecordCorner,
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[ACTIVITY_BERRY_BLENDER] = sText_BerryBlender,
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[ACTIVITY_ACCEPT] = sText_EmptyString,
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[ACTIVITY_DECLINE] = sText_EmptyString,
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[ACTIVITY_NPCTALK] = sText_EmptyString,
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[ACTIVITY_PLYRTALK] = sText_EmptyString,
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[ACTIVITY_WONDER_CARD2] = sText_WonderCards,
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[ACTIVITY_WONDER_NEWS2] = sText_WonderNews,
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[ACTIVITY_CONTEST_COOL] = sText_CoolContest,
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[ACTIVITY_CONTEST_BEAUTY] = sText_BeautyContest,
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[ACTIVITY_CONTEST_CUTE] = sText_CuteContest,
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[ACTIVITY_CONTEST_SMART] = sText_SmartContest,
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[ACTIVITY_CONTEST_TOUGH] = sText_ToughContest,
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[ACTIVITY_BATTLE_TOWER] = sText_BattleTowerLv50
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};
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static const struct WindowTemplate sWindowTemplate_BButtonCancel = {
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@@ -621,6 +624,9 @@ static const struct WindowTemplate sWindowTemplate_BButtonCancel = {
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// Minimum and maximum number of players for a link group
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// A minimum of 0 means the min and max are equal
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#define LINK_GROUP_CAPACITY(min, max)(((min) << 12) | ((max) << 8))
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#define GROUP_MAX(capacity)(capacity & 0x0F)
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#define GROUP_MIN(capacity)(capacity >> 4)
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#define GROUP_MIN2(capacity)(capacity & 0xF0) // Unnecessary to have both, but needed to match
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static const u32 sLinkGroupToActivityAndCapacity[NUM_LINK_GROUP_TYPES] = {
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[LINK_GROUP_SINGLE_BATTLE] = ACTIVITY_BATTLE_SINGLE | LINK_GROUP_CAPACITY(0, 2),
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@@ -647,37 +653,37 @@ static const u32 sLinkGroupToActivityAndCapacity[NUM_LINK_GROUP_TYPES] = {
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[LINK_GROUP_BATTLE_TOWER_OPEN] = ACTIVITY_BATTLE_TOWER_OPEN | LINK_GROUP_CAPACITY(0, 2)
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};
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const struct WindowTemplate gUnknown_082F011C = {
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.bg = 0x00,
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.tilemapLeft = 0x01,
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.tilemapTop = 0x03,
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.width = 0x0d,
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.height = 0x08,
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.paletteNum = 0x0f,
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static const struct WindowTemplate sWindowTemplate_PlayerList = {
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.bg = 0,
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.tilemapLeft = 1,
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.tilemapTop = 3,
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.width = 13,
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.height = 8,
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.paletteNum = 15,
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.baseBlock = 0x0044
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};
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const struct WindowTemplate gUnknown_082F0124 = {
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.bg = 0x00,
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.tilemapLeft = 0x01,
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.tilemapTop = 0x03,
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.width = 0x0d,
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.height = 0x0a,
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.paletteNum = 0x0f,
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static const struct WindowTemplate sWindowTemplate_5PlayerList = {
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.bg = 0,
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.tilemapLeft = 1,
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.tilemapTop = 3,
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.width = 13,
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.height = 10,
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.paletteNum = 15,
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.baseBlock = 0x0044
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};
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static const struct WindowTemplate sWindowTemplate_NumPlayerMode = {
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.bg = 0x00,
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.tilemapLeft = 0x10,
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.tilemapTop = 0x03,
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.width = 0x07,
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.height = 0x04,
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.paletteNum = 0x0f,
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.bg = 0,
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.tilemapLeft = 16,
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.tilemapTop = 3,
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.width = 7,
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.height = 4,
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.paletteNum = 15,
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.baseBlock = 0x00c6
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};
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const struct ListMenuItem gUnknown_082F0134[] = {
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static const struct ListMenuItem sPossibleGroupMembersListMenuItems[] = {
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{ sText_EmptyString, 0 },
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{ sText_EmptyString, 1 },
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{ sText_EmptyString, 2 },
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@@ -686,10 +692,10 @@ const struct ListMenuItem gUnknown_082F0134[] = {
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};
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static const struct ListMenuTemplate sListMenuTemplate_PossibleGroupMembers = {
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.items = gUnknown_082F0134,
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.items = sPossibleGroupMembersListMenuItems,
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.moveCursorFunc = NULL,
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.itemPrintFunc = ItemPrintFunc_PossibleGroupMembers,
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.totalItems = ARRAY_COUNT(gUnknown_082F0134),
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.totalItems = ARRAY_COUNT(sPossibleGroupMembersListMenuItems),
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.maxShowed = 5,
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.windowId = 0,
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.header_X = 0,
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@@ -804,7 +810,7 @@ static const struct ListMenuTemplate sListMenuTemplate_InviteToActivity = {
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.cursorKind = 0
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};
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const struct WindowTemplate gUnknown_082F025C = {
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static const struct WindowTemplate sWindowTemplate_RegisterForTrade = {
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.bg = 0x00,
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.tilemapLeft = 0x12,
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.tilemapTop = 0x07,
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@@ -814,17 +820,17 @@ const struct WindowTemplate gUnknown_082F025C = {
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.baseBlock = 0x0001
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};
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const struct ListMenuItem gUnknown_082F0264[] = {
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static const struct ListMenuItem sRegisterForTradeListMenuItems[] = {
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{ gText_Register, 1 },
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{ sText_Info, 2 },
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{ sText_Exit, 3 }
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};
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const struct ListMenuTemplate gUnknown_082F027C = {
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.items = gUnknown_082F0264,
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static const struct ListMenuTemplate sListMenuTemplate_RegisterForTrade = {
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.items = sRegisterForTradeListMenuItems,
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.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
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.itemPrintFunc = NULL,
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.totalItems = ARRAY_COUNT(gUnknown_082F0264),
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.totalItems = ARRAY_COUNT(sRegisterForTradeListMenuItems),
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.maxShowed = 3,
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.windowId = 0,
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.header_X = 0,
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@@ -872,7 +878,7 @@ static const struct ListMenuItem sTradingBoardTypes[NUMBER_OF_MON_TYPES] = {
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{ sText_Exit, NUMBER_OF_MON_TYPES }
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};
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const struct ListMenuTemplate sMenuTemplate_TradingBoardRequestType = {
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static const struct ListMenuTemplate sMenuTemplate_TradingBoardRequestType = {
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.items = sTradingBoardTypes,
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.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
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.itemPrintFunc = NULL,
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@@ -893,7 +899,7 @@ const struct ListMenuTemplate sMenuTemplate_TradingBoardRequestType = {
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.cursorKind = 0
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};
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const struct WindowTemplate gUnknown_082F0344 = {
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static const struct WindowTemplate sWindowTemplate_TradingBoard = {
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.bg = 0x00,
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.tilemapLeft = 0x01,
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.tilemapTop = 0x01,
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Block a user