Document item menu
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@@ -1,6 +1,7 @@
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#include "global.h"
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#include "strings.h"
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#include "battle_pyramid_bag.h"
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#include "item_menu.h"
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ALIGNED(4)
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const u8 gText_ExpandedPlaceholder_Empty[] = _("");
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@@ -255,18 +256,18 @@ const u8 gText_ThePC[] = _("the PC");
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const u8 *const gBagMenu_ReturnToStrings[] =
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{
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gText_TheField,
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gText_TheBattle,
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gText_ThePokemonList,
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gText_TheShop,
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gText_TheField,
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gText_TheField,
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gText_ThePC,
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gText_TheField,
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gText_TheField,
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gText_TheField,
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gText_TheBattle,
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gText_ThePC
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[ITEMMENULOCATION_FIELD] = gText_TheField,
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[ITEMMENULOCATION_BATTLE] = gText_TheBattle,
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[ITEMMENULOCATION_PARTY] = gText_ThePokemonList,
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[ITEMMENULOCATION_SHOP] = gText_TheShop,
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[ITEMMENULOCATION_BERRY_TREE] = gText_TheField,
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[ITEMMENULOCATION_BERRY_BLENDER_CRUSH] = gText_TheField,
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[ITEMMENULOCATION_ITEMPC] = gText_ThePC,
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[ITEMMENULOCATION_FAVOR_LADY] = gText_TheField,
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[ITEMMENULOCATION_QUIZ_LADY] = gText_TheField,
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[ITEMMENULOCATION_APPRENTICE] = gText_TheField,
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[ITEMMENULOCATION_WALLY] = gText_TheBattle,
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[ITEMMENULOCATION_PCBOX] = gText_ThePC
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};
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const u8 *const gPyramidBagMenu_ReturnToStrings[] =
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@@ -286,15 +287,15 @@ const u8 gText_KeyItemsPocket[] = _("KEY ITEMS");
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const u8 *const gPocketNamesStringsTable[] =
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{
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gText_ItemsPocket,
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gText_PokeBallsPocket,
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gText_TMHMPocket,
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gText_BerriesPocket,
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gText_KeyItemsPocket
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[ITEMS_POCKET] = gText_ItemsPocket,
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[BALLS_POCKET] = gText_PokeBallsPocket,
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[TMHM_POCKET] = gText_TMHMPocket,
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[BERRIES_POCKET] = gText_BerriesPocket,
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[KEYITEMS_POCKET] = gText_KeyItemsPocket
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};
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const u8 gText_NumberVar1Clear7Var2[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}");
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const u8 gText_ClearTo11Var1Clear5Var2[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}");
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const u8 gText_NumberItem_TMBerry[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}");
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const u8 gText_NumberItem_HM[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}");
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const u8 gText_SizeSlash[] = _("SIZE /");
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const u8 gText_FirmSlash[] = _("FIRM /");
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const u8 gText_Var1DotVar2[] = _("{STR_VAR_1}.{STR_VAR_2}”");
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