battle 4 up to SetMoveEffect
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@@ -729,6 +729,7 @@ u8 IsPokeDisobedient(void);
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void AI_CalcDmg(u8 bankAtk, u8 bankDef);
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u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
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u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
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u8 BankGetTurnOrder(u8 bank);
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// rom_80A5C6C
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u8 GetBankSide(u8 bank);
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@@ -5,6 +5,8 @@
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void EmitSetAttributes(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
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void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
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void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void EmitEffectivenessSound(u8 bufferId, u16 songId);
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void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
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void MarkBufferBankForExecution(u8 bank);
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@@ -15,8 +15,8 @@ enum
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/*0x09*/ SE_KAIDAN,
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/*0x0A*/ SE_DANSA,
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/*0x0B*/ SE_JITENSYA,
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/*0x0C*/ SE_KOUKA_L,
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/*0x0D*/ SE_KOUKA_M,
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/*0x0C*/ SE_KOUKA_L, // Goggle told me Kouka means 'effectiveness' which makes sense, because
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/*0x0D*/ SE_KOUKA_M, // those three sounds play whenever you use a move
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/*0x0E*/ SE_KOUKA_H,
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/*0x0F*/ SE_BOWA2,
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/*0x10*/ SE_POKE_DEAD,
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