Switch to button macros

This commit is contained in:
PokeCodec
2020-09-04 21:11:55 -04:00
parent da582d5258
commit 28ef2fb774
75 changed files with 689 additions and 688 deletions
+4 -4
View File
@@ -786,7 +786,7 @@ bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
else
{
TextPrinterDrawDownArrow(textPrinter);
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
result = TRUE;
PlaySE(SE_SELECT);
@@ -802,7 +802,7 @@ bool16 TextPrinterWait(struct TextPrinter *textPrinter)
{
result = TextPrinterWaitAutoMode(textPrinter);
}
else if (gMain.newKeys & (A_BUTTON | B_BUTTON))
else if (JOY_NEW(A_BUTTON | B_BUTTON))
{
result = TRUE;
PlaySE(SE_SELECT);
@@ -862,13 +862,13 @@ u16 RenderText(struct TextPrinter *textPrinter)
switch (textPrinter->state)
{
case 0:
if ((gMain.heldKeys & (A_BUTTON | B_BUTTON)) && subStruct->hasPrintBeenSpedUp)
if ((JOY_HELD(A_BUTTON | B_BUTTON)) && subStruct->hasPrintBeenSpedUp)
textPrinter->delayCounter = 0;
if (textPrinter->delayCounter && textPrinter->textSpeed)
{
textPrinter->delayCounter--;
if (gTextFlags.canABSpeedUpPrint && (gMain.newKeys & (A_BUTTON | B_BUTTON)))
if (gTextFlags.canABSpeedUpPrint && (JOY_NEW(A_BUTTON | B_BUTTON)))
{
subStruct->hasPrintBeenSpedUp = TRUE;
textPrinter->delayCounter = 0;