Switch to button macros

This commit is contained in:
PokeCodec
2020-09-04 21:11:55 -04:00
parent da582d5258
commit 28ef2fb774
75 changed files with 689 additions and 688 deletions

View File

@@ -1297,13 +1297,13 @@ const u8 *GetApprenticeNameInLanguage(u32 apprenticeId, s32 language)
// Functionally unused
static void Task_SwitchToFollowupFuncAfterButtonPress(u8 taskId)
{
if (gMain.newKeys & A_BUTTON || gMain.newKeys & B_BUTTON)
if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
SwitchTaskToFollowupFunc(taskId);
}
static void Task_ExecuteFuncAfterButtonPress(u8 taskId)
{
if (gMain.newKeys & A_BUTTON || gMain.newKeys & B_BUTTON)
if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
{
gApprenticeFunc = (void*)(u32)(((u16)gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16)));
gApprenticeFunc();