Switch to button macros

This commit is contained in:
PokeCodec
2020-09-04 21:11:55 -04:00
parent da582d5258
commit 28ef2fb774
75 changed files with 689 additions and 688 deletions

View File

@@ -170,7 +170,7 @@ static void SafariBufferRunCommand(void)
static void HandleInputChooseAction(void)
{
if (gMain.newKeys & A_BUTTON)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
@@ -191,7 +191,7 @@ static void HandleInputChooseAction(void)
}
SafariBufferExecCompleted();
}
else if (gMain.newKeys & DPAD_LEFT)
else if (JOY_NEW(DPAD_LEFT))
{
if (gActionSelectionCursor[gActiveBattler] & 1)
{
@@ -201,7 +201,7 @@ static void HandleInputChooseAction(void)
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_RIGHT)
else if (JOY_NEW(DPAD_RIGHT))
{
if (!(gActionSelectionCursor[gActiveBattler] & 1))
{
@@ -211,7 +211,7 @@ static void HandleInputChooseAction(void)
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_UP)
else if (JOY_NEW(DPAD_UP))
{
if (gActionSelectionCursor[gActiveBattler] & 2)
{
@@ -221,7 +221,7 @@ static void HandleInputChooseAction(void)
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_DOWN)
else if (JOY_NEW(DPAD_DOWN))
{
if (!(gActionSelectionCursor[gActiveBattler] & 2))
{