Switch to button macros

This commit is contained in:
PokeCodec
2020-09-04 21:11:55 -04:00
parent da582d5258
commit 28ef2fb774
75 changed files with 689 additions and 688 deletions

View File

@@ -1854,7 +1854,7 @@ void BattleMainCB2(void)
UpdatePaletteFade();
RunTasks();
if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
if (JOY_HELD(B_BUTTON) && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
{
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
ResetPaletteFadeControl();
@@ -2510,7 +2510,7 @@ static void sub_803939C(void)
}
break;
case 5:
if (gMain.newKeys & DPAD_UP)
if (JOY_NEW(DPAD_UP))
{
if (gBattleCommunication[CURSOR_POSITION] != 0)
{
@@ -2520,7 +2520,7 @@ static void sub_803939C(void)
BattleCreateYesNoCursorAt(0);
}
}
else if (gMain.newKeys & DPAD_DOWN)
else if (JOY_NEW(DPAD_DOWN))
{
if (gBattleCommunication[CURSOR_POSITION] == 0)
{
@@ -2530,7 +2530,7 @@ static void sub_803939C(void)
BattleCreateYesNoCursorAt(1);
}
}
else if (gMain.newKeys & A_BUTTON)
else if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
if (gBattleCommunication[CURSOR_POSITION] == 0)
@@ -2544,7 +2544,7 @@ static void sub_803939C(void)
gBattleCommunication[MULTIUSE_STATE]++;
}
}
else if (gMain.newKeys & B_BUTTON)
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
gBattleCommunication[MULTIUSE_STATE]++;