Switch to button macros
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@@ -356,7 +356,7 @@ static void Task_CloseTrainerHillRecordsOnButton(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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if (gMain.newKeys & A_BUTTON || gMain.newKeys & B_BUTTON)
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if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
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{
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PlaySE(SE_SELECT);
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task->func = Task_BeginPaletteFade;
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