Switch to button macros

This commit is contained in:
PokeCodec
2020-09-04 21:11:55 -04:00
parent da582d5258
commit 28ef2fb774
75 changed files with 689 additions and 688 deletions

View File

@@ -1493,7 +1493,7 @@ static void Task_DisplayAppealNumberText(u8 taskId)
static void Task_TryShowMoveSelectScreen(u8 taskId)
{
// Wait for button press to show move select screen
if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys == B_BUTTON))
if ((JOY_NEW(A_BUTTON)) || (gMain.newKeys == B_BUTTON))
{
PlaySE(SE_SELECT);
if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex))
@@ -1559,7 +1559,7 @@ static void Task_HandleMoveSelectInput(u8 taskId)
numMoves++;
}
if (gMain.newKeys & A_BUTTON)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
gTasks[taskId].func = Task_SelectedMove;