Switch to button macros
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@@ -248,7 +248,7 @@ static void HoldContestPainting(void)
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gContestPaintingFadeCounter--;
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break;
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case 1:
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if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
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if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
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{
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gContestPaintingState++;
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
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