Switch to button macros
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@@ -280,7 +280,7 @@ void Task_HandlePorthole(u8 taskId)
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}
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break;
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case IDLE_CHECK:
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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data[1] = 1;
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if (!ScriptMovement_IsObjectMovementFinished(OBJ_EVENT_ID_PLAYER, location->mapNum, location->mapGroup))
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return;
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