Switch to button macros

This commit is contained in:
PokeCodec
2020-09-04 21:11:55 -04:00
parent da582d5258
commit 28ef2fb774
75 changed files with 689 additions and 688 deletions

View File

@@ -696,7 +696,7 @@ static void Task_MainMenuCheckSaveFile(u8 taskId)
static void Task_WaitForSaveFileErrorWindow(u8 taskId)
{
RunTextPrinters();
if (!IsTextPrinterActive(7) && (gMain.newKeys & A_BUTTON))
if (!IsTextPrinterActive(7) && (JOY_NEW(A_BUTTON)))
{
ClearWindowTilemap(7);
ClearMainMenuWindowTilemap(&sWindowTemplates_MainMenu[7]);
@@ -731,7 +731,7 @@ static void Task_MainMenuCheckBattery(u8 taskId)
static void Task_WaitForBatteryDryErrorWindow(u8 taskId)
{
RunTextPrinters();
if (!IsTextPrinterActive(7) && (gMain.newKeys & A_BUTTON))
if (!IsTextPrinterActive(7) && (JOY_NEW(A_BUTTON)))
{
ClearWindowTilemap(7);
ClearMainMenuWindowTilemap(&sWindowTemplates_MainMenu[7]);
@@ -887,14 +887,14 @@ static bool8 HandleMainMenuInput(u8 taskId)
{
s16* data = gTasks[taskId].data;
if (gMain.newKeys & A_BUTTON)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
IsWirelessAdapterConnected(); // why bother calling this here? debug? Task_HandleMainMenuAPressed will check too
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].func = Task_HandleMainMenuAPressed;
}
else if (gMain.newKeys & B_BUTTON)
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
@@ -902,7 +902,7 @@ static bool8 HandleMainMenuInput(u8 taskId)
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, 160));
gTasks[taskId].func = Task_HandleMainMenuBPressed;
}
else if ((gMain.newKeys & DPAD_UP) && tCurrItem > 0)
else if ((JOY_NEW(DPAD_UP)) && tCurrItem > 0)
{
if (tMenuType == HAS_MYSTERY_EVENTS && tIsScrolled == TRUE && tCurrItem == 1)
{
@@ -914,7 +914,7 @@ static bool8 HandleMainMenuInput(u8 taskId)
sCurrItemAndOptionMenuCheck = tCurrItem;
return TRUE;
}
else if ((gMain.newKeys & DPAD_DOWN) && tCurrItem < tItemCount - 1)
else if ((JOY_NEW(DPAD_DOWN)) && tCurrItem < tItemCount - 1)
{
if (tMenuType == HAS_MYSTERY_EVENTS && tCurrItem == 3 && tIsScrolled == FALSE)
{
@@ -1151,7 +1151,7 @@ static void Task_DisplayMainMenuInvalidActionError(u8 taskId)
gTasks[taskId].tCurrItem++;
break;
case 3:
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
PlaySE(SE_SELECT);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
@@ -1594,7 +1594,7 @@ static void Task_NewGameBirchSpeech_WaitForWhatsYourNameToPrint(u8 taskId)
static void Task_NewGameBirchSpeech_WaitPressBeforeNameChoice(u8 taskId)
{
if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_NewGameBirchSpeech_StartNamingScreen;