Switch to button macros
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@@ -696,7 +696,7 @@ static void Task_MainMenuCheckSaveFile(u8 taskId)
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static void Task_WaitForSaveFileErrorWindow(u8 taskId)
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{
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RunTextPrinters();
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if (!IsTextPrinterActive(7) && (gMain.newKeys & A_BUTTON))
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if (!IsTextPrinterActive(7) && (JOY_NEW(A_BUTTON)))
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{
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ClearWindowTilemap(7);
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ClearMainMenuWindowTilemap(&sWindowTemplates_MainMenu[7]);
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@@ -731,7 +731,7 @@ static void Task_MainMenuCheckBattery(u8 taskId)
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static void Task_WaitForBatteryDryErrorWindow(u8 taskId)
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{
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RunTextPrinters();
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if (!IsTextPrinterActive(7) && (gMain.newKeys & A_BUTTON))
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if (!IsTextPrinterActive(7) && (JOY_NEW(A_BUTTON)))
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{
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ClearWindowTilemap(7);
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ClearMainMenuWindowTilemap(&sWindowTemplates_MainMenu[7]);
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@@ -887,14 +887,14 @@ static bool8 HandleMainMenuInput(u8 taskId)
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{
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s16* data = gTasks[taskId].data;
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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IsWirelessAdapterConnected(); // why bother calling this here? debug? Task_HandleMainMenuAPressed will check too
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].func = Task_HandleMainMenuAPressed;
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}
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else if (gMain.newKeys & B_BUTTON)
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else if (JOY_NEW(B_BUTTON))
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{
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PlaySE(SE_SELECT);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
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@@ -902,7 +902,7 @@ static bool8 HandleMainMenuInput(u8 taskId)
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SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, 160));
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gTasks[taskId].func = Task_HandleMainMenuBPressed;
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}
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else if ((gMain.newKeys & DPAD_UP) && tCurrItem > 0)
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else if ((JOY_NEW(DPAD_UP)) && tCurrItem > 0)
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{
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if (tMenuType == HAS_MYSTERY_EVENTS && tIsScrolled == TRUE && tCurrItem == 1)
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{
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@@ -914,7 +914,7 @@ static bool8 HandleMainMenuInput(u8 taskId)
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sCurrItemAndOptionMenuCheck = tCurrItem;
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return TRUE;
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}
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else if ((gMain.newKeys & DPAD_DOWN) && tCurrItem < tItemCount - 1)
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else if ((JOY_NEW(DPAD_DOWN)) && tCurrItem < tItemCount - 1)
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{
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if (tMenuType == HAS_MYSTERY_EVENTS && tCurrItem == 3 && tIsScrolled == FALSE)
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{
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@@ -1151,7 +1151,7 @@ static void Task_DisplayMainMenuInvalidActionError(u8 taskId)
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gTasks[taskId].tCurrItem++;
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break;
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case 3:
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if (gMain.newKeys & (A_BUTTON | B_BUTTON))
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if (JOY_NEW(A_BUTTON | B_BUTTON))
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{
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PlaySE(SE_SELECT);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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@@ -1594,7 +1594,7 @@ static void Task_NewGameBirchSpeech_WaitForWhatsYourNameToPrint(u8 taskId)
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static void Task_NewGameBirchSpeech_WaitPressBeforeNameChoice(u8 taskId)
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{
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if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
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if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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gTasks[taskId].func = Task_NewGameBirchSpeech_StartNamingScreen;
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