Switch to button macros

This commit is contained in:
PokeCodec
2020-09-04 21:11:55 -04:00
parent da582d5258
commit 28ef2fb774
75 changed files with 689 additions and 688 deletions

View File

@@ -1253,7 +1253,7 @@ static bool32 sub_81962D8(u8 taskId)
static bool32 sub_8196330(u8 taskId)
{
s16 *taskData = gTasks[taskId].data;
if (!ExecuteMatchCallTextPrinter(taskData[2]) && !IsSEPlaying() && gMain.newKeys & (A_BUTTON | B_BUTTON))
if (!ExecuteMatchCallTextPrinter(taskData[2]) && !IsSEPlaying() && JOY_NEW(A_BUTTON | B_BUTTON))
{
FillWindowPixelBuffer(taskData[2], PIXEL_FILL(8));
CopyWindowToVram(taskData[2], 2);
@@ -1346,7 +1346,7 @@ static void InitMatchCallTextPrinter(int windowId, const u8 *str)
static bool32 ExecuteMatchCallTextPrinter(int windowId)
{
if (gMain.heldKeys & A_BUTTON)
if (JOY_HELD(A_BUTTON))
gTextFlags.canABSpeedUpPrint = 1;
else
gTextFlags.canABSpeedUpPrint = 0;