Switch to button macros
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@@ -732,7 +732,7 @@ static void DoMoveRelearnerMain(void)
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}
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break;
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case MENU_STATE_WAIT_FOR_A_BUTTON:
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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sMoveRelearnerStruct->state = MENU_STATE_FADE_AND_RETURN;
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@@ -778,7 +778,7 @@ static void HandleInput(bool8 showContest)
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switch (itemId)
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{
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case LIST_NOTHING_CHOSEN:
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if (!(gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT)) && !GetLRKeysPressed())
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if (!(JOY_NEW(DPAD_LEFT | DPAD_RIGHT)) && !GetLRKeysPressed())
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{
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break;
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}
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