Switch to button macros
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@@ -163,7 +163,7 @@ static void CB2_MysteryEventMenu(void)
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PrintMysteryMenuText(0, gText_PressAToLoadEvent, 1, 2, 1);
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gMain.state++;
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}
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if (gMain.newKeys & B_BUTTON)
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if (JOY_NEW(B_BUTTON))
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{
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PlaySE(SE_SELECT);
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CloseLink();
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@@ -177,7 +177,7 @@ static void CB2_MysteryEventMenu(void)
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case 5:
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if (GetLinkPlayerCount_2() == 2)
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{
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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CheckShouldAdvanceLinkState();
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@@ -187,7 +187,7 @@ static void CB2_MysteryEventMenu(void)
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CopyWindowToVram(1, 3);
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gMain.state++;
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}
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else if (gMain.newKeys & B_BUTTON)
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else if (JOY_NEW(B_BUTTON))
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{
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PlaySE(SE_SELECT);
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CloseLink();
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@@ -227,7 +227,7 @@ static void CB2_MysteryEventMenu(void)
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}
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}
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}
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else if (gMain.newKeys & B_BUTTON)
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else if (JOY_NEW(B_BUTTON))
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{
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PlaySE(SE_SELECT);
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CloseLink();
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@@ -274,7 +274,7 @@ static void CB2_MysteryEventMenu(void)
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}
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break;
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case 14:
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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gMain.state++;
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