Switch to button macros

This commit is contained in:
PokeCodec
2020-09-04 21:11:55 -04:00
parent da582d5258
commit 28ef2fb774
75 changed files with 689 additions and 688 deletions
+5 -5
View File
@@ -561,7 +561,7 @@ bool32 MG_PrintTextOnWindow1AndWaitButton(u8 *textState, const u8 *str)
goto inc;
case 1:
DrawDownArrow(1, 0xD0, 0x14, 1, FALSE, &sDownArrowCounterAndYCoordIdx[0], &sDownArrowCounterAndYCoordIdx[1]);
if (({gMain.newKeys & (A_BUTTON | B_BUTTON);}))
if (({JOY_NEW(A_BUTTON | B_BUTTON);}))
{
inc:
(*textState)++;
@@ -595,7 +595,7 @@ bool32 unref_HideDownArrowAndWaitButton(u8 * textState)
{
case 0:
HideDownArrow();
if (({gMain.newKeys & (A_BUTTON | B_BUTTON);}))
if (({JOY_NEW(A_BUTTON | B_BUTTON);}))
{
(*textState)++;
}
@@ -930,7 +930,7 @@ static bool32 mevent_save_game(u8 * state)
(*state)++;
break;
case 3:
if (({gMain.newKeys & (A_BUTTON | B_BUTTON);}))
if (({JOY_NEW(A_BUTTON | B_BUTTON);}))
{
(*state)++;
}
@@ -1458,11 +1458,11 @@ void task00_mystery_gift(u8 taskId)
case 20:
if (data->IsCardOrNews == 0)
{
if (({gMain.newKeys & A_BUTTON;}))
if (({JOY_NEW(A_BUTTON);}))
{
data->state = 21;
}
if (({gMain.newKeys & B_BUTTON;}))
if (({JOY_NEW(B_BUTTON);}))
{
data->state = 27;
}