Switch to button macros

This commit is contained in:
PokeCodec
2020-09-04 21:11:55 -04:00
parent da582d5258
commit 28ef2fb774
75 changed files with 689 additions and 688 deletions

View File

@@ -271,16 +271,16 @@ static void Task_OptionMenuFadeIn(u8 taskId)
static void Task_OptionMenuProcessInput(u8 taskId)
{
if (gMain.newKeys & A_BUTTON)
if (JOY_NEW(A_BUTTON))
{
if (gTasks[taskId].data[TD_MENUSELECTION] == MENUITEM_CANCEL)
gTasks[taskId].func = Task_OptionMenuSave;
}
else if (gMain.newKeys & B_BUTTON)
else if (JOY_NEW(B_BUTTON))
{
gTasks[taskId].func = Task_OptionMenuSave;
}
else if (gMain.newKeys & DPAD_UP)
else if (JOY_NEW(DPAD_UP))
{
if (gTasks[taskId].data[TD_MENUSELECTION] > 0)
gTasks[taskId].data[TD_MENUSELECTION]--;
@@ -288,7 +288,7 @@ static void Task_OptionMenuProcessInput(u8 taskId)
gTasks[taskId].data[TD_MENUSELECTION] = MENUITEM_CANCEL;
HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
}
else if (gMain.newKeys & DPAD_DOWN)
else if (JOY_NEW(DPAD_DOWN))
{
if (gTasks[taskId].data[TD_MENUSELECTION] < MENUITEM_CANCEL)
gTasks[taskId].data[TD_MENUSELECTION]++;
@@ -405,7 +405,7 @@ static void DrawOptionMenuChoice(const u8 *text, u8 x, u8 y, u8 style)
static u8 TextSpeed_ProcessInput(u8 selection)
{
if (gMain.newKeys & DPAD_RIGHT)
if (JOY_NEW(DPAD_RIGHT))
{
if (selection <= 1)
selection++;
@@ -414,7 +414,7 @@ static u8 TextSpeed_ProcessInput(u8 selection)
sArrowPressed = TRUE;
}
if (gMain.newKeys & DPAD_LEFT)
if (JOY_NEW(DPAD_LEFT))
{
if (selection != 0)
selection--;
@@ -451,7 +451,7 @@ static void TextSpeed_DrawChoices(u8 selection)
static u8 BattleScene_ProcessInput(u8 selection)
{
if (gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
if (JOY_NEW(DPAD_LEFT | DPAD_RIGHT))
{
selection ^= 1;
sArrowPressed = TRUE;
@@ -474,7 +474,7 @@ static void BattleScene_DrawChoices(u8 selection)
static u8 BattleStyle_ProcessInput(u8 selection)
{
if (gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
if (JOY_NEW(DPAD_LEFT | DPAD_RIGHT))
{
selection ^= 1;
sArrowPressed = TRUE;
@@ -497,7 +497,7 @@ static void BattleStyle_DrawChoices(u8 selection)
static u8 Sound_ProcessInput(u8 selection)
{
if (gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
if (JOY_NEW(DPAD_LEFT | DPAD_RIGHT))
{
selection ^= 1;
SetPokemonCryStereo(selection);
@@ -521,7 +521,7 @@ static void Sound_DrawChoices(u8 selection)
static u8 FrameType_ProcessInput(u8 selection)
{
if (gMain.newKeys & DPAD_RIGHT)
if (JOY_NEW(DPAD_RIGHT))
{
if (selection < WINDOW_FRAMES_COUNT - 1)
selection++;
@@ -532,7 +532,7 @@ static u8 FrameType_ProcessInput(u8 selection)
LoadPalette(GetWindowFrameTilesPal(selection)->pal, 0x70, 0x20);
sArrowPressed = TRUE;
}
if (gMain.newKeys & DPAD_LEFT)
if (JOY_NEW(DPAD_LEFT))
{
if (selection != 0)
selection--;
@@ -579,7 +579,7 @@ static void FrameType_DrawChoices(u8 selection)
static u8 ButtonMode_ProcessInput(u8 selection)
{
if (gMain.newKeys & DPAD_RIGHT)
if (JOY_NEW(DPAD_RIGHT))
{
if (selection <= 1)
selection++;
@@ -588,7 +588,7 @@ static u8 ButtonMode_ProcessInput(u8 selection)
sArrowPressed = TRUE;
}
if (gMain.newKeys & DPAD_LEFT)
if (JOY_NEW(DPAD_LEFT))
{
if (selection != 0)
selection--;