Switch to button macros

This commit is contained in:
PokeCodec
2020-09-04 21:11:55 -04:00
parent da582d5258
commit 28ef2fb774
75 changed files with 689 additions and 688 deletions

View File

@@ -1411,7 +1411,7 @@ static u16 PartyMenuButtonHandler(s8 *slotPtr)
break;
}
if (gMain.newKeys & START_BUTTON)
if (JOY_NEW(START_BUTTON))
return 8;
if (movementDir)
@@ -1421,10 +1421,10 @@ static u16 PartyMenuButtonHandler(s8 *slotPtr)
}
// Pressed Cancel
if ((gMain.newKeys & A_BUTTON) && *slotPtr == PARTY_SIZE + 1)
if ((JOY_NEW(A_BUTTON)) && *slotPtr == PARTY_SIZE + 1)
return 2;
return gMain.newKeys & (A_BUTTON | B_BUTTON);
return JOY_NEW(A_BUTTON | B_BUTTON);
}
static void UpdateCurrentPartySelection(s8 *slotPtr, s8 movementDir)
@@ -3765,7 +3765,7 @@ static u16 GetFieldMoveMonSpecies(void)
static void Task_CancelAfterAorBPress(u8 taskId)
{
if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
CursorCb_Cancel1(taskId);
}
@@ -4722,7 +4722,7 @@ static void Task_DoLearnedMoveFanfareAfterText(u8 taskId)
static void Task_LearnNextMoveOrClosePartyMenu(u8 taskId)
{
if (IsFanfareTaskInactive() && ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON)))
if (IsFanfareTaskInactive() && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON))))
{
if (gPartyMenu.learnMoveState == 1)
Task_TryLearningNextMove(taskId);
@@ -4931,7 +4931,7 @@ static void UpdateMonDisplayInfoAfterRareCandy(u8 slot, struct Pokemon *mon)
static void Task_DisplayLevelUpStatsPg1(u8 taskId)
{
if (WaitFanfare(FALSE) && IsPartyMenuTextPrinterActive() != TRUE && ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON)))
if (WaitFanfare(FALSE) && IsPartyMenuTextPrinterActive() != TRUE && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON))))
{
PlaySE(SE_SELECT);
DisplayLevelUpStatsPg1(taskId);
@@ -4941,7 +4941,7 @@ static void Task_DisplayLevelUpStatsPg1(u8 taskId)
static void Task_DisplayLevelUpStatsPg2(u8 taskId)
{
if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
{
PlaySE(SE_SELECT);
DisplayLevelUpStatsPg2(taskId);
@@ -4972,7 +4972,7 @@ static void Task_TryLearnNewMoves(u8 taskId)
{
u16 learnMove;
if (WaitFanfare(0) && ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON)))
if (WaitFanfare(0) && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON))))
{
RemoveLevelUpStatsWindow();
learnMove = MonTryLearningNewMove(&gPlayerParty[gPartyMenu.slotId], TRUE);
@@ -5609,7 +5609,7 @@ static void Task_ValidateChosenHalfParty(u8 taskId)
static void Task_ContinueChoosingHalfParty(u8 taskId)
{
if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON)))
{
PlaySE(SE_SELECT);
DisplayPartyMenuStdMessage(PARTY_MSG_CHOOSE_MON);