Switch to button macros
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@@ -984,7 +984,7 @@ static void Task_HandlePokeblockMenuInput(u8 taskId)
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if (!gPaletteFade.active && MenuHelpers_CallLinkSomething() != TRUE)
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{
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if (gMain.newKeys & SELECT_BUTTON)
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if (JOY_NEW(SELECT_BUTTON))
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{
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ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
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if (sSavedPokeblockData.lastItemPage + sSavedPokeblockData.lastItemPos != sPokeblockMenu->itemsNo - 1)
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@@ -1035,7 +1035,7 @@ static void Task_HandlePokeblocksSwapInput(u8 taskId)
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if (MenuHelpers_CallLinkSomething() == TRUE)
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return;
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if (gMain.newKeys & SELECT_BUTTON)
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if (JOY_NEW(SELECT_BUTTON))
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{
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PlaySE(SE_SELECT);
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ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos);
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@@ -1069,7 +1069,7 @@ static void Task_HandlePokeblocksSwapInput(u8 taskId)
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break;
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case LIST_CANCEL: // same id as STOW CASE field
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PlaySE(SE_SELECT);
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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HandlePokeblocksSwap(taskId, FALSE);
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else
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HandlePokeblocksSwap(taskId, TRUE);
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@@ -1193,7 +1193,7 @@ static void TossPokeblockChoice_Yes(u8 taskId)
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static void HandleErasePokeblock(u8 taskId)
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{
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if (gMain.newKeys & (A_BUTTON | B_BUTTON))
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if (JOY_NEW(A_BUTTON | B_BUTTON))
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{
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s16 *data;
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u16 *lastPage, *lastPos;
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