Switch to button macros

This commit is contained in:
PokeCodec committed 2020-09-04 21:11:55 -04:00
1 parent da582d5258
commit 28ef2fb774
75 files changed
+689 -688

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+4 -4
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@@ -89,13 +89,13 @@ u32 sub_81CD08C(struct PokenavSub11 *structPtr)
if (ret == 0)
{
if (gMain.newKeys & B_BUTTON)
if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
structPtr->unk6304 = sub_81CD19C;
ret = 2;
}
else if (gMain.newKeys & A_BUTTON)
else if (JOY_NEW(A_BUTTON))
{
if (structPtr->unk6300 == 0)
{
@@ -166,7 +166,7 @@ u8 sub_81CD1E4(struct PokenavSub11 *structPtr)
struct PokenavSub18 *unkPtr = GetSubstructPtr(18);
u8 ret = 0;
if (gMain.heldKeys & DPAD_UP)
if (JOY_HELD(DPAD_UP))
{
if (structPtr->unk6300 == 0 || unkPtr->unk2 != 0)
{
@@ -174,7 +174,7 @@ u8 sub_81CD1E4(struct PokenavSub11 *structPtr)
ret = sub_81CD258(1);
}
}
else if (gMain.heldKeys & DPAD_DOWN)
else if (JOY_HELD(DPAD_DOWN))
{
if (structPtr->unk6300 == 0 || unkPtr->unk2 < unkPtr->unk0 - 1)
{