Switch to button macros

This commit is contained in:
PokeCodec committed 2020-09-04 21:11:55 -04:00
1 parent da582d5258
commit 28ef2fb774
75 files changed
+689 -688

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+14 -14
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@@ -79,16 +79,16 @@ static u32 CB2_HandleMatchCallInput(struct Pokenav3Struct *state)
{
int selection;
if (gMain.newAndRepeatedKeys & DPAD_UP)
if (JOY_REPEAT(DPAD_UP))
return POKENAV_MC_FUNC_UP;
if (gMain.newAndRepeatedKeys & DPAD_DOWN)
if (JOY_REPEAT(DPAD_DOWN))
return POKENAV_MC_FUNC_DOWN;
if (gMain.newAndRepeatedKeys & DPAD_LEFT)
if (JOY_REPEAT(DPAD_LEFT))
return POKENAV_MC_FUNC_PG_UP;
if (gMain.newAndRepeatedKeys & DPAD_RIGHT)
if (JOY_REPEAT(DPAD_RIGHT))
return POKENAV_MC_FUNC_PG_DOWN;
if (gMain.newKeys & A_BUTTON)
if (JOY_NEW(A_BUTTON))
{
state->callback = CB2_HandleMatchCallOptionsInput;
state->optionCursorPos = 0;
@@ -108,7 +108,7 @@ static u32 CB2_HandleMatchCallInput(struct Pokenav3Struct *state)
return POKENAV_MC_FUNC_SELECT;
}
if (gMain.newKeys & B_BUTTON)
if (JOY_NEW(B_BUTTON))
{
if (GetPokenavMode() != POKENAV_MODE_FORCE_CALL_READY)
{
@@ -132,19 +132,19 @@ static u32 GetExitMatchCallMenuId(struct Pokenav3Struct *state)
static u32 CB2_HandleMatchCallOptionsInput(struct Pokenav3Struct *state)
{
if ((gMain.newKeys & DPAD_UP) && state->optionCursorPos)
if ((JOY_NEW(DPAD_UP)) && state->optionCursorPos)
{
state->optionCursorPos--;
return POKENAV_MC_FUNC_MOVE_OPTIONS_CURSOR;
}
if ((gMain.newKeys & DPAD_DOWN) && state->optionCursorPos < state->maxOptionId)
if ((JOY_NEW(DPAD_DOWN)) && state->optionCursorPos < state->maxOptionId)
{
state->optionCursorPos++;
return POKENAV_MC_FUNC_MOVE_OPTIONS_CURSOR;
}
if (gMain.newKeys & A_BUTTON)
if (JOY_NEW(A_BUTTON))
{
switch (state->matchCallOptions[state->optionCursorPos])
{
@@ -166,7 +166,7 @@ static u32 CB2_HandleMatchCallOptionsInput(struct Pokenav3Struct *state)
}
}
if (gMain.newKeys & B_BUTTON)
if (JOY_NEW(B_BUTTON))
{
state->callback = CB2_HandleMatchCallInput;
return POKENAV_MC_FUNC_CANCEL;
@@ -177,12 +177,12 @@ static u32 CB2_HandleMatchCallOptionsInput(struct Pokenav3Struct *state)
static u32 CB2_HandleCheckPageInput(struct Pokenav3Struct *state)
{
if (gMain.newAndRepeatedKeys & DPAD_UP)
if (JOY_REPEAT(DPAD_UP))
return POKENAV_MC_FUNC_CHECK_PAGE_UP;
if (gMain.newAndRepeatedKeys & DPAD_DOWN)
if (JOY_REPEAT(DPAD_DOWN))
return POKENAV_MC_FUNC_CHECK_PAGE_DOWN;
if (gMain.newKeys & B_BUTTON)
if (JOY_NEW(B_BUTTON))
{
state->callback = CB2_HandleMatchCallInput;
return POKENAV_MC_FUNC_EXIT_CHECK_PAGE;
@@ -193,7 +193,7 @@ static u32 CB2_HandleCheckPageInput(struct Pokenav3Struct *state)
static u32 CB2_HandleCallInput(struct Pokenav3Struct *state)
{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
state->callback = CB2_HandleMatchCallInput;
return POKENAV_MC_FUNC_10;