Switch to button macros
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@@ -1942,7 +1942,7 @@ static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task)
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if (sSlotMachine->coins < MAX_COINS)
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sSlotMachine->coins++;
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task->data[1] = 8;
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if (gMain.heldKeys & A_BUTTON)
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if (JOY_HELD(A_BUTTON))
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task->data[1] = 4;
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}
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if (IsFanfareTaskInactive() && JOY_NEW(START_BUTTON))
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