Switch to button macros
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@@ -727,24 +727,24 @@ static void Task_TitleScreenPhase2(u8 taskId)
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// Show Rayquaza silhouette and process main title screen input
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static void Task_TitleScreenPhase3(u8 taskId)
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{
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if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & START_BUTTON))
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if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(START_BUTTON)))
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{
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FadeOutBGM(4);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
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SetMainCallback2(CB2_GoToMainMenu);
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}
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else if ((gMain.heldKeys & CLEAR_SAVE_BUTTON_COMBO) == CLEAR_SAVE_BUTTON_COMBO)
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else if (JOY_HELD(CLEAR_SAVE_BUTTON_COMBO) == CLEAR_SAVE_BUTTON_COMBO)
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{
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SetMainCallback2(CB2_GoToClearSaveDataScreen);
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}
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else if ((gMain.heldKeys & RESET_RTC_BUTTON_COMBO) == RESET_RTC_BUTTON_COMBO
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else if (JOY_HELD(RESET_RTC_BUTTON_COMBO) == RESET_RTC_BUTTON_COMBO
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&& CanResetRTC() == TRUE)
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{
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FadeOutBGM(4);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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SetMainCallback2(CB2_GoToResetRtcScreen);
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}
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else if ((gMain.heldKeys & BERRY_UPDATE_BUTTON_COMBO) == BERRY_UPDATE_BUTTON_COMBO)
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else if (JOY_HELD(BERRY_UPDATE_BUTTON_COMBO) == BERRY_UPDATE_BUTTON_COMBO)
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{
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FadeOutBGM(4);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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