Add build rules for overworld sprite sheets
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@@ -987,7 +987,7 @@ const union AnimCmd *const gFieldEffectObjectImageAnimTable_Rayquaza[] = {
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};
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const struct SpriteFrameImage gFieldEffectObjectPicTable_Rayquaza[] = {
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overworld_frame(gEventObjectPic_Rayquaza, 64, 64, 0),
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{.data = (u8*)gEventObjectPic_Rayquaza, .size = ((64*64)/2) /4}
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};
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const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza = {0xFFFF, 0xFFFF, &gEventObjectBaseOam_32x32, gFieldEffectObjectImageAnimTable_Rayquaza, gFieldEffectObjectPicTable_Rayquaza, gDummySpriteAffineAnimTable, sub_8155F80};
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