Add build rules for overworld sprite sheets

This commit is contained in:
Slawter666
2018-09-08 00:28:32 +01:00
parent 54d5a7ad97
commit 291ac2cee9
4 changed files with 257 additions and 35 deletions
@@ -987,7 +987,7 @@ const union AnimCmd *const gFieldEffectObjectImageAnimTable_Rayquaza[] = {
};
const struct SpriteFrameImage gFieldEffectObjectPicTable_Rayquaza[] = {
overworld_frame(gEventObjectPic_Rayquaza, 64, 64, 0),
{.data = (u8*)gEventObjectPic_Rayquaza, .size = ((64*64)/2) /4}
};
const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza = {0xFFFF, 0xFFFF, &gEventObjectBaseOam_32x32, gFieldEffectObjectImageAnimTable_Rayquaza, gFieldEffectObjectPicTable_Rayquaza, gDummySpriteAffineAnimTable, sub_8155F80};