Merge pull request #2127 from AsparagusEduardo/_pret/maxLinkPlayers
Fix other missing instances of MAX_LINK_PLAYERS
This commit is contained in:
@@ -1024,7 +1024,7 @@ void InitLinkBattleVsScreen(u8 taskId)
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case 0:
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case 0:
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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{
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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for (i = 0; i < MAX_LINK_PLAYERS; i++)
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{
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{
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name = gLinkPlayers[i].name;
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name = gLinkPlayers[i].name;
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linkPlayer = &gLinkPlayers[i];
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linkPlayer = &gLinkPlayers[i];
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@@ -260,7 +260,7 @@ static void InitSinglePlayerBtlControllers(void)
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{
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{
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u8 multiplayerId;
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u8 multiplayerId;
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for (multiplayerId = gRecordedBattleMultiplayerId, i = 0; i < MAX_BATTLERS_COUNT; i++)
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for (multiplayerId = gRecordedBattleMultiplayerId, i = 0; i < MAX_LINK_PLAYERS; i++)
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{
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{
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switch (gLinkPlayers[i].id)
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switch (gLinkPlayers[i].id)
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{
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{
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@@ -502,7 +502,7 @@ static void InitLinkBtlControllers(void)
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if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
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if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
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gBattleMainFunc = BeginBattleIntro;
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gBattleMainFunc = BeginBattleIntro;
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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for (i = 0; i < MAX_LINK_PLAYERS; i++)
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{
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{
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switch (gLinkPlayers[i].id)
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switch (gLinkPlayers[i].id)
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{
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{
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