About halfway done with pokenav_unk_1.s
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@@ -11,6 +11,8 @@ typedef u32 (*LoopedTask)(s32 state);
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#define LT_FINISH 4
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#define LT_SET_STATE(newState) (newState + 5)
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#define UNKNOWN_POKENAV_OFFSET 100000
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// pokenav.c
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extern u32 sub_81C99D4(void);
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@@ -22,10 +24,20 @@ void FreePokenavSubstruct(u32 index);
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void *AllocSubstruct(u32 index, u32 size);
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void Pokenav_AllocAndLoadPalettes(const struct SpritePalette *palettes);
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bool32 IsLoopedTaskActive(u32 taskId);
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void SetPokenavMode(u16 mode);
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u32 GetPokenavMode(void);
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bool32 CanViewRibbonsMenu(void);
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// pokenav_match_call_ui.c
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// pokenav_unk_1.c
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u32 sub_81C9298(void);
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u32 sub_81C92CC(void);
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u32 sub_81C9304(void);
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u32 sub_81C9338(void);
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u32 sub_81C9368(void);
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u32 sub_81C941C(void);
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void sub_81C9430(void);
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#endif //GUARD_POKENAV_H
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