Decompile battle_anim_8170478.c (#445)
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@@ -599,8 +599,7 @@ struct BattleAnimationInfo
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u8 field_9_x80:1;
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u8 field_A;
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u8 field_B;
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u8 field_C;
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u8 field_D;
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s16 field_C;
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u8 field_E;
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u8 field_F;
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};
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@@ -131,6 +131,7 @@ void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a
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u8 sub_80A80C8(struct Task *task);
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void sub_80A8EE4(struct Sprite *);
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void sub_80A67F4(struct Sprite *);
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void sub_80A6D48(u32 bgId, const void *src);
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enum
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{
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@@ -168,8 +169,8 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_8170478.s
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u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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// battle_anim_utility_funcs.s
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void sub_8116EB4(u8);
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@@ -223,4 +224,7 @@ extern const struct OamData gUnknown_0852493C;
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extern const struct OamData gUnknown_08524A5C;
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extern const struct OamData gUnknown_08524A74;
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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#endif // GUARD_BATTLE_ANIM_H
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@@ -61,6 +61,12 @@
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#define min(a, b) ((a) < (b) ? (a) : (b))
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#define max(a, b) ((a) >= (b) ? (a) : (b))
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// Extracts the upper 16 bits of a 32-bit number
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#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
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// Extracts the lower 16 bits of a 32-bit number
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#define LOHALF(n) ((n) & 0xFFFF)
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// There are many quirks in the source code which have overarching behavioral differences from
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// a number of other files. For example, diploma.c seems to declare rodata before each use while
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// other files declare out of order and must be at the beginning. There are also a number of
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@@ -4233,6 +4233,7 @@ extern const u32 gBattleAnimSpriteSheet_132[];
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extern const u32 gBattleAnimSpriteSheet_133[];
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extern const u32 gBattleAnimSpriteSheet_134[];
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extern const u32 gBattleAnimSpriteSheet_135[];
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extern const u32 gBattleAnimSpriteSheet_Particles[];
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extern const u32 gBattleAnimSpriteSheet_136[];
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extern const u32 gBattleAnimSpriteSheet_137[];
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extern const u32 gBattleAnimSpriteSheet_138[];
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@@ -4748,4 +4749,9 @@ extern const u32 gCableCarDoor_Gfx[];
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extern const u32 gCableCarCord_Gfx[];
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extern const u16 gCableCar_Pal[];
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// Battle Anim
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extern const u32 gUnknown_08C2DDA4[];
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extern const u32 gUnknown_08C2EA50[];
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extern const u32 gUnknown_08C2EA9C[];
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#endif //GUARD_GRAPHICS_H
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