Decompile battle_anim_8170478.c (#445)
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@@ -238,7 +238,7 @@ SECTIONS {
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src/intro.o(.text);
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src/reset_save_heap.o(.text);
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src/field_region_map.o(.text);
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asm/battle_anim_8170478.o(.text);
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src/battle_anim_8170478.o(.text);
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src/hall_of_fame.o(.text);
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src/credits.o(.text);
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src/lottery_corner.o(.text);
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@@ -549,7 +549,7 @@ SECTIONS {
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src/player_pc.o(.rodata);
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src/intro.o(.rodata);
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src/field_region_map.o(.rodata);
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data/battle_anim_8170478.o(.rodata);
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src/battle_anim_8170478.o(.rodata);
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src/hall_of_fame.o(.rodata);
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src/credits.o(.rodata);
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src/lottery_corner.o(.rodata);
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