Move all trainer defines to trainers.h and identify frontier brain trainer id
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@@ -478,7 +478,7 @@ void DrawBattleEntryBackground(void)
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}
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else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == STEVEN_PARTNER_ID)
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if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
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{
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LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
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LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
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