Move all trainer defines to trainers.h and identify frontier brain trainer id

This commit is contained in:
DizzyEggg
2018-06-30 18:55:34 +02:00
parent bfc64c9689
commit 2d0be91217
15 changed files with 97 additions and 90 deletions

View File

@@ -15,6 +15,7 @@
#include "constants/songs.h"
#include "sound.h"
#include "constants/moves.h"
#include "constants/trainers.h"
#include "window.h"
#include "m4a.h"
#include "palette.h"
@@ -1037,11 +1038,11 @@ static void WallyHandleReturnMonToBall(void)
static void WallyHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler);
sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
@@ -1052,11 +1053,11 @@ static void WallyHandleDrawTrainerPic(void)
static void WallyHandleTrainerSlide(void)
{
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler);
sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
@@ -1444,7 +1445,7 @@ static void WallyHandleIntroTrainerBallThrow(void)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
LoadCompressedPalette(gTrainerBackPicPaletteTable[TRAINER_BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_816AC04, 5);