Move all trainer defines to trainers.h and identify frontier brain trainer id

This commit is contained in:
DizzyEggg
2018-06-30 18:55:34 +02:00
parent bfc64c9689
commit 2d0be91217
15 changed files with 97 additions and 90 deletions
+3 -3
View File
@@ -614,7 +614,7 @@ static void CB2_InitBattleInternal(void)
gBattle_WIN0H = 240;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
{
gBattle_WIN0V = 159;
gBattle_WIN1H = 240;
@@ -1914,7 +1914,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
s32 i, j;
u8 monsCount;
if (trainerNum == SECRET_BASE_OPPONENT)
if (trainerNum == TRAINER_SECRET_BASE)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER
@@ -4982,7 +4982,7 @@ static void HandleEndTurn_BattleWon(void)
BattleStopLowHpSound();
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
PlayBGM(MUS_KACHI3);
else
PlayBGM(MUS_KACHI1);