Move all trainer defines to trainers.h and identify frontier brain trainer id

This commit is contained in:
DizzyEggg
2018-06-30 18:55:34 +02:00
parent bfc64c9689
commit 2d0be91217
15 changed files with 97 additions and 90 deletions
+17 -16
View File
@@ -11,6 +11,7 @@
#include "link.h"
#include "sprite.h"
#include "constants/species.h"
#include "constants/trainers.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "data2.h"
@@ -144,20 +145,20 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
break;
case 19:
{
u8 opponentBank;
u8 opponentBattler;
u16 species;
LoadAndCreateEnemyShadowSprites();
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
SetBattlerShadowSpriteCallback(opponentBank, species);
opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
SetBattlerShadowSpriteCallback(opponentBattler, species);
if (IsDoubleBattle())
{
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
SetBattlerShadowSpriteCallback(opponentBank, species);
opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
SetBattlerShadowSpriteCallback(opponentBattler, species);
}
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
@@ -204,10 +205,10 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
else
BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, battler);
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
DecompressTrainerBackPic(BACK_PIC_WALLY, battler);
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, battler);
else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
else
@@ -245,7 +246,7 @@ static void CreateBattlerSprite(u8 battler)
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
{
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
@@ -255,11 +256,11 @@ static void CreateBattlerSprite(u8 battler)
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
{
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0));
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
(8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords) * 4 + 80,
sub_80A82E4(0));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
@@ -292,9 +293,9 @@ static void CreateHealthboxSprite(u8 battler)
{
u8 healthboxSpriteId;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
return;
else
healthboxSpriteId = CreateBattlerHealthboxSprites(battler);