Move all trainer defines to trainers.h and identify frontier brain trainer id
This commit is contained in:
+17
-16
@@ -11,6 +11,7 @@
|
||||
#include "link.h"
|
||||
#include "sprite.h"
|
||||
#include "constants/species.h"
|
||||
#include "constants/trainers.h"
|
||||
#include "battle_interface.h"
|
||||
#include "battle_anim.h"
|
||||
#include "data2.h"
|
||||
@@ -144,20 +145,20 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
break;
|
||||
case 19:
|
||||
{
|
||||
u8 opponentBank;
|
||||
u8 opponentBattler;
|
||||
u16 species;
|
||||
|
||||
LoadAndCreateEnemyShadowSprites();
|
||||
|
||||
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
|
||||
SetBattlerShadowSpriteCallback(opponentBank, species);
|
||||
opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
|
||||
SetBattlerShadowSpriteCallback(opponentBattler, species);
|
||||
|
||||
if (IsDoubleBattle())
|
||||
{
|
||||
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
|
||||
SetBattlerShadowSpriteCallback(opponentBank, species);
|
||||
opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
|
||||
SetBattlerShadowSpriteCallback(opponentBattler, species);
|
||||
}
|
||||
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
|
||||
@@ -204,10 +205,10 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
|
||||
else
|
||||
BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
|
||||
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, battler);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
|
||||
DecompressTrainerBackPic(BACK_PIC_WALLY, battler);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
|
||||
DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, battler);
|
||||
else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
||||
else
|
||||
@@ -245,7 +246,7 @@ static void CreateBattlerSprite(u8 battler)
|
||||
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
|
||||
{
|
||||
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
@@ -255,11 +256,11 @@ static void CreateBattlerSprite(u8 battler)
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
|
||||
{
|
||||
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
|
||||
sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
|
||||
(8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords) * 4 + 80,
|
||||
sub_80A82E4(0));
|
||||
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
@@ -292,9 +293,9 @@ static void CreateHealthboxSprite(u8 battler)
|
||||
{
|
||||
u8 healthboxSpriteId;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
|
||||
healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
|
||||
return;
|
||||
else
|
||||
healthboxSpriteId = CreateBattlerHealthboxSprites(battler);
|
||||
|
||||
Reference in New Issue
Block a user