Begin map dump cleanup

This commit is contained in:
Diegoisawesome
2017-11-09 17:40:08 -06:00
parent 455a979819
commit 2d3044aaa6
23 changed files with 3144 additions and 1418 deletions

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@@ -59,7 +59,12 @@ AquaHideout_B2F_Movement_233E80: @ 8233E80
step_left
step_end
.incbin "baserom.gba", 0x233e85, 0x5
AquaHideout_B2F_Movement_233E85: @ 8233E85
step_right
step_right
step_right
step_right
step_end
AquaHideout_B2F_EventScript_233E8A:: @ 8233E8A
trainerbattle 2, TRAINER_GRUNT_4, 0, AquaHideout_B2F_Text_2340B4, AquaHideout_B2F_Text_2340F0, AquaHideout_B2F_EventScript_233EA5

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@@ -524,7 +524,9 @@ BattleFrontier_BattleArenaBattleRoom_Movement_257C08: @ 8257C08
step_25
step_end
.incbin "baserom.gba", 0x257c0a, 0x2
BattleFrontier_BattleArenaBattleRoom_Movement_257C0A: @ 8257C0A
step_28
step_end
BattleFrontier_BattleArenaBattleRoom_MapScript2_257C0C: @ 8257C0C
map_script_2 VAR_0x4001, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_257C16
@@ -564,3 +566,147 @@ BattleFrontier_BattleArenaBattleRoom_Text_257C68: @ 8257C68
.string "Step forward, please!$"
BattleFrontier_BattleArenaBattleRoom_Text_257C93: @ 8257C93
FallarborTown_BattleTentBattleRoom_Text_257C93: @ 8257C93
.string "REFEREE: Set KO Tourney!\n"
.string "Begin!$"
BattleFrontier_BattleArenaBattleRoom_Text_257CB3: @ 8257CB3
FallarborTown_BattleTentBattleRoom_Text_257CB3: @ 8257CB3
.string "REFEREE: The winner is {PLAYER}!$"
BattleFrontier_BattleArenaBattleRoom_Text_257CCE: @ 8257CCE
FallarborTown_BattleTentBattleRoom_Text_257CCE: @ 8257CCE
.string "REFEREE: The winner is {STR_VAR_1}!$"
BattleFrontier_BattleArenaBattleRoom_Text_257CE9: @ 8257CE9
FallarborTown_BattleTentBattleRoom_Text_257CE9: @ 8257CE9
.string "Your POKéMON will be restored to\n"
.string "full health.$"
BattleFrontier_BattleArenaBattleRoom_Text_257D17: @ 8257D17
FallarborTown_BattleTentBattleRoom_Text_257D17: @ 8257D17
.string "Next up, your second opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_257D50: @ 8257D50
FallarborTown_BattleTentBattleRoom_Text_257D50: @ 8257D50
.string "Next up, your third opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_257D88: @ 8257D88
.string "Next up, your fourth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_257DC1: @ 8257DC1
.string "Next up, your fifth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_257DF9: @ 8257DF9
.string "Next up, your sixth opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_257E31: @ 8257E31
.string "Next up, your seventh opponent!\n"
.string "Are you ready to move on?$"
BattleFrontier_BattleArenaBattleRoom_Text_257E6B: @ 8257E6B
FallarborTown_BattleTentBattleRoom_Text_257E6B: @ 8257E6B
.string "Would you like to save the game and\n"
.string "shut down now?$"
BattleFrontier_BattleArenaBattleRoom_Text_257E9E: @ 8257E9E
FallarborTown_BattleTentBattleRoom_Text_257E9E: @ 8257E9E
.string "Would you like to retire from your\n"
.string "Set KO Tourney challenge?$"
BattleFrontier_BattleArenaBattleRoom_Text_257EDB: @ 8257EDB
FallarborTown_BattleTentBattleRoom_Text_257EDB: @ 8257EDB
.string "I am saving your game data.\n"
.string "Please wait.$"
BattleFrontier_BattleArenaBattleRoom_Text_257F04: @ 8257F04
.string "Would you like to record your last\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleArenaBattleRoom_Text_257F45: @ 8257F45
.string "My dear challenger!\p"
.string "Your skill level is truly astounding!\p"
.string "We now would like you to face our\n"
.string "leader, the ARENA TYCOON!$"
BattleFrontier_BattleArenaBattleRoom_Text_257FBB: @ 8257FBB
.string "A battle with the ARENA TYCOON!\n"
.string "Are you prepared?$"
BattleFrontier_BattleArenaBattleRoom_Text_257FED: @ 8257FED
.string "REFEREE: The ARENA TYCOON!\n"
.string "Make way for GRETA!$"
BattleFrontier_BattleArenaBattleRoom_Text_25801C: @ 825801C
.string "GRETA: Hey!\n"
.string "Howdy!\p"
.string "…Wait, are you the challenger?$"
BattleFrontier_BattleArenaBattleRoom_Text_25804E: @ 825804E
.string "Is that right? Hmm…\n"
.string "Hmhm…$"
BattleFrontier_BattleArenaBattleRoom_Text_258068: @ 8258068
.string "I dont know how to say it, but…\n"
.string "To put it bluntly, you look pretty weak.\l"
.string "Are you sure youre up for me?\p"
.string "Hmm…\p"
.string "Well, all right!\n"
.string "Well take things easy to start with!$"
BattleFrontier_BattleArenaBattleRoom_Text_25810D: @ 825810D
.string "Okay! Lets see you ignite my passion\n"
.string "for battle!$"
BattleFrontier_BattleArenaBattleRoom_Text_25813F: @ 825813F
.string "GRETA: Ow, wait a second!\n"
.string "You are tough after all!\p"
.string "I like you!\n"
.string "Lets see your FRONTIER PASS.$"
BattleFrontier_BattleArenaBattleRoom_Text_25819C: @ 825819C
.string "The Guts Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleArenaBattleRoom_Text_2581CF: @ 82581CF
.string "Hmm…\p"
.string "Its going to be fun the next time!\n"
.string "Im looking forward to it!$"
BattleFrontier_BattleArenaBattleRoom_Text_258213: @ 8258213
.string "GRETA: Hey! Howdy!\n"
.string "You finally won your way up to me!\p"
.string "I was getting worried waiting for you!\n"
.string "I was really looking forward to seeing\l"
.string "you again!$"
BattleFrontier_BattleArenaBattleRoom_Text_2582A2: @ 82582A2
.string "… … …\n"
.string "So, are you ready?$"
BattleFrontier_BattleArenaBattleRoom_Text_2582BB: @ 82582BB
.string "I wont allow a halfhearted effort!\n"
.string "Be ready for a thrashing!$"
BattleFrontier_BattleArenaBattleRoom_Text_2582F9: @ 82582F9
.string "Come on, REFEREE!\n"
.string "Lets get this started!$"
BattleFrontier_BattleArenaBattleRoom_Text_258323: @ 8258323
.string "GRETA: Gaaah! Blown away!\n"
.string "Lets see your FRONTIER PASS!$"
BattleFrontier_BattleArenaBattleRoom_Text_25835B: @ 825835B
.string "The Guts Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleArenaBattleRoom_Text_258383: @ 8258383
.string "Arrrgh!\n"
.string "This is so infuriating!\p"
.string "If we ever battle again, I wont lose!\n"
.string "Dont you forget it! Bye-bye!$"

View File

@@ -507,7 +507,19 @@ BattleFrontier_BattleArenaLobby_Text_256931: @ 8256931
.string "Your achievement will be recorded.\n"
.string "Please wait while I save the game.$"
.incbin "baserom.gba", 0x256977, 0xb5
BattleFrontier_BattleArenaLobby_Text_256977: @ 8256977
.string "In commemoration of your 7-win streak,\n"
.string "we present you with this prize.$"
BattleFrontier_BattleArenaLobby_Text_2569BE: @ 82569BE
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattleArenaLobby_Text_2569D8: @ 82569D8
.string "Oh?\n"
.string "Your BAG seems to be full.\p"
.string "I urge you to clear space and\n"
.string "return for your prize.$"
BattleFrontier_BattleArenaLobby_Text_256A2C: @ 8256A2C
.string "Thank you so much for participating!\p"
@@ -556,3 +568,71 @@ BattleFrontier_BattleArenaLobby_Text_256C9A: @ 8256C9A
.string "making an effective team.$"
BattleFrontier_BattleArenaLobby_Text_256DB8: @ 8256DB8
FallarborTown_BattleTentLobby_Text_256DB8: @ 8256DB8
.string "The Set KO Tourneys rules are listed.$"
BattleFrontier_BattleArenaLobby_Text_256DDF: @ 8256DDF
FallarborTown_BattleTentLobby_Text_256DDF: @ 8256DDF
.string "Which heading do you want to read?$"
BattleFrontier_BattleArenaLobby_Text_256E02: @ 8256E02
FallarborTown_BattleTentLobby_Text_256E02: @ 8256E02
.string "The Set KO Tourney has special rules,\n"
.string "unlike standard battles.\p"
.string "First, one battle lasts only\n"
.string "three turns.\p"
.string "If the outcome is not decided after\n"
.string "three turns, it goes to judging.\p"
.string "The REFEREE will choose the winner\n"
.string "based on how the POKéMON battled.\p"
.string "Also, a POKéMON cannot be switched out\n"
.string "until its battles outcome is decided.$"
BattleFrontier_BattleArenaLobby_Text_256F43: @ 8256F43
FallarborTown_BattleTentLobby_Text_256F43: @ 8256F43
.string "The first judging factor is “Mind.”\n"
.string "This factor evaluates how aggressive\l"
.string "the battlers were.\p"
.string "The judging is based on how often\n"
.string "the TRAINERS ordered the use of\l"
.string "offensive moves.$"
BattleFrontier_BattleArenaLobby_Text_256FF2: @ 8256FF2
FallarborTown_BattleTentLobby_Text_256FF2: @ 8256FF2
.string "The second judging factor is “Skill.”\n"
.string "This factor evaluates how effectively\l"
.string "POKéMON moves were used.\p"
.string "If a move worked successfully,\n"
.string "the Skill rating goes up.\p"
.string "If a move failed, the Skill rating\n"
.string "is lowered.\p"
.string "If it was an offensive move, the Skill\n"
.string "rating goes up if the move was “super\l"
.string "effective” and goes down if it was\l"
.string "“not very effective.”\p"
.string "The Skill rating will not go up for\n"
.string "moves such as PROTECT and DETECT.\p"
.string "If the opponent used PROTECT or\n"
.string "DETECT, and your POKéMON failed to\l"
.string "hit with a move, its Skill rating will not\l"
.string "go down.$"
BattleFrontier_BattleArenaLobby_Text_257202: @ 8257202
FallarborTown_BattleTentLobby_Text_257202: @ 8257202
.string "The third judging factor is “Body.”\n"
.string "This factor is based on how much HP\l"
.string "remained at the end of a battle.\p"
.string "The rating takes into account how much\n"
.string "HP a POKéMON had at the start of\l"
.string "battle, and what remained at the end.$"
BattleFrontier_BattleArenaLobby_Text_2572D9: @ 82572D9
.string "A victory snatched from the ARENA\n"
.string "TYCOON, and a seven-TRAINER sweep!\p"
.string "We congratulate you on your most\n"
.string "splendid challenge!$"
BattleFrontier_BattleArenaLobby_Text_257353: @ 8257353
.string "My dear challenger, in recognition of\n"
.string "your indefatigable spirit, please\l"
.string "accept these Battle Point(s).$"

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@@ -133,5 +133,20 @@ BattleFrontier_BattleDomeCorridor_Movement_24B1E6: @ 824B1E6
step_54
step_end
.incbin "baserom.gba", 0x24b1e9, 0x10
BattleFrontier_BattleDomeCorridor_Movement_24B1E9: @ 824B1E9
step_up
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_54
step_end

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@@ -486,7 +486,15 @@ BattleFrontier_OutsideWest_EventScript_249E19:: @ 8249E19
msgbox BattleFrontier_OutsideWest_Text_24AB06, 2
end
.incbin "baserom.gba", 0x249e22, 0x12
BattleFrontier_OutsideWest_EventScript_249E22:: @ 8249E22
loadword 0, BattleFrontier_OutsideWest_Text_24AB44
callstd 2
end
BattleFrontier_OutsideWest_EventScript_249E2B:: @ 8249E2B
loadword 0, BattleFrontier_OutsideWest_Text_24AB75
callstd 2
end
BattleFrontier_BattleDomeLobby_EventScript_249E34:: @ 8249E34
lockall
@@ -606,5 +614,7 @@ BattleFrontier_BattleDomeLobby_Text_24A4E9: @ 824A4E9
.string "Congratulations for winning\n"
.string "your Battle Tournament!$"
.incbin "baserom.gba", 0x24a51d, 0x37
BattleFrontier_BattleDomeLobby_Text_24A51D: @ 824A51D
.string "Here is your prize for your Battle\n"
.string "Tournament victory.$"

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@@ -343,7 +343,23 @@ BattleFrontier_BattleDomePreBattleRoom_Text_24B83F: @ 824B83F
.string "completed.\p"
.string "These are the teams that advanced!$"
.incbin "baserom.gba", 0x24b88d, 0x128
BattleFrontier_BattleDomePreBattleRoom_Text_24B88D: @ 824B88D
.string "Congratulations for getting through\n"
.string "the 1st round.\p"
.string "The 2nd round is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B8E6: @ 824B8E6
.string "Congratulations for advancing\n"
.string "to the semifinals.\p"
.string "The best four teams meet in this round.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B94E: @ 824B94E
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "Youre one win from the championship.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5: @ 824B9B5
.string "{PLAYER}s next opponent\n"

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@@ -427,7 +427,9 @@ BattleFrontier_BattleFactoryLobby_Text_258C27: @ 8258C27
.string "Before you begin your challenge,\n"
.string "I need to save the game. Is that okay?$"
.incbin "baserom.gba", 0x258c6f, 0x42
BattleFrontier_BattleFactoryLobby_Text_258C6F: @ 8258C6F
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
BattleFrontier_BattleFactoryLobby_Text_258CB1: @ 8258CB1
.string "Please step this way.$"
@@ -439,13 +441,23 @@ BattleFrontier_BattleFactoryLobby_Text_258CC7: @ 8258CC7
.string "I must also save the event results.\n"
.string "Please wait.$"
.incbin "baserom.gba", 0x258d54, 0x3f
BattleFrontier_BattleFactoryLobby_Text_258D54: @ 8258D54
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_258D93: @ 8258D93
.string "Congratulations! Youve won seven\n"
.string "straight Battle Swap matches!$"
.incbin "baserom.gba", 0x258dd3, 0xa4
BattleFrontier_BattleFactoryLobby_Text_258DD3: @ 8258DD3
.string "In recognition of your 7-win streak,\n"
.string "we award you these Battle Point(s).$"
BattleFrontier_BattleFactoryLobby_Text_258E1C: @ 8258E1C
.string "Oh, oh, oh!\p"
.string "Your Battle Points are maxed.\p"
.string "Please come back after using\n"
.string "some Battle Points.$"
BattleFrontier_BattleFactoryLobby_Text_258E77: @ 8258E77
.string "Weve been waiting for you!\p"
@@ -458,7 +470,12 @@ BattleFrontier_BattleFactoryLobby_Text_258ECA: @ 8258ECA
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
.incbin "baserom.gba", 0x258f55, 0x3e
BattleFrontier_BattleFactoryLobby_Text_258F55: @ 8258F55
.string "Well return your personal POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_258F79: @ 8258F79
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattleFactoryLobby_Text_258F93: @ 8258F93
.string "Where the intelligence of TRAINERS\n"
@@ -540,6 +557,55 @@ BattleFrontier_BattleFactoryLobby_Text_2595C4: @ 82595C4
.string "Well, Im a full-grown man, but I have\n"
.string "trouble figuring out their hints.$"
.incbin "baserom.gba", 0x259658, 0xc9
BattleFrontier_BattleFactoryLobby_Text_259658: @ 8259658
.string "Like, Im really tough, but I get bored\n"
.string "really easily, so I just kept swapping\l"
.string "and battling over and over.\p"
.string "So anyway, when I kept entering\n"
.string "Battle Swap events, I noticed they\l"
.string "varied the rental POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_259721: @ 8259721
SlateportCity_BattleTentLobby_Text_259721: @ 8259721
.string "The Battle Swap rules are listed.$"
BattleFrontier_BattleFactoryLobby_Text_259743: @ 8259743
SlateportCity_BattleTentLobby_Text_259743: @ 8259743
.string "Which heading do you want to read?$"
BattleFrontier_BattleFactoryLobby_Text_259766: @ 8259766
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
BattleFrontier_BattleFactoryLobby_Text_2597FB: @ 82597FB
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
BattleFrontier_BattleFactoryLobby_Text_25987E: @ 825987E
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponents POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the seventh TRAINER in the event.$"
BattleFrontier_BattleFactoryLobby_Text_259920: @ 8259920
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you cant check\n"
.string "the stats of the POKéMON you are\l"
.string "about to receive.\p"
.string "Second, the POKéMON on your team\n"
.string "are lined up in sequence, depending on\l"
.string "the order in which you rented them.\p"
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
BattleFrontier_BattleFactoryLobby_Text_259A5E: @ 8259A5E
.string "In the Open Level, the rental POKéMON\n"
.string "and the opposing TRAINERS POKéMON\l"
.string "are all Level 100.$"

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@@ -519,3 +519,208 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3: @ 825A1C3
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8: @ 825A1C8
SlateportCity_BattleTentCorridor_Text_25A1C8: @ 825A1C8
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D: @ 825A22D
SlateportCity_BattleTentCorridor_Text_25A22D: @ 825A22D
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263: @ 825A263
SlateportCity_BattleTentCorridor_Text_25A263: @ 825A263
.string "The 2nd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289: @ 825A289
SlateportCity_BattleTentCorridor_Text_25A289: @ 825A289
.string "The 3rd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF: @ 825A2AF
.string "The 4th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5: @ 825A2D5
.string "The 5th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB: @ 825A2FB
.string "The 6th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321: @ 825A321
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350: @ 825A350
SlateportCity_BattleTentCorridor_Text_25A350: @ 825A350
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A: @ 825A37A
SlateportCity_BattleTentCorridor_Text_25A37A: @ 825A37A
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4: @ 825A3B4
.string "Ive conducted a little investigation\n"
.string "about your upcoming opponent.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8: @ 825A3F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E: @ 825A43E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482: @ 825A482
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7: @ 825A4C7
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F: @ 825A50F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554: @ 825A554
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597: @ 825A597
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF: @ 825A5DF
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625: @ 825A625
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B: @ 825A66B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1: @ 825A6B1
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8: @ 825A6F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B: @ 825A73B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F: @ 825A77F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4: @ 825A7C4
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A: @ 825A80A
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E: @ 825A84E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9: @ 825A8D9
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912: @ 825A912
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C: @ 825A94C
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C: @ 825A98C
.string "The favorite battle style appears to\n"
.string "depend on the battles flow.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE: @ 825A9CE
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16: @ 825AA16
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A: @ 825AA5A
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7: @ 825AAA7
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6: @ 825AAE6
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E: @ 825AB2E
SlateportCity_BattleTentCorridor_Text_25AB2E: @ 825AB2E
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C: @ 825AB6C
SlateportCity_BattleTentCorridor_Text_25AB6C: @ 825AB6C
.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96: @ 825AB96
SlateportCity_BattleTentCorridor_Text_25AB96: @ 825AB96
.string "Right this way, please!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE: @ 825ABAE
SlateportCity_BattleTentCorridor_Text_25ABAE: @ 825ABAE
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2: @ 825ABD2
.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15: @ 825AC15
.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58: @ 825AC58
.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
.string "Oh, my…\n"
.string "Sorry to keep you waiting!\p"
.string "I have a message from this facilitys\n"
.string "boss, the FACTORY HEAD.\p"
.string "He says, “Were going to do it!\n"
.string "Come here right now!”$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20: @ 825AD20
.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61: @ 825AD61
.string "Im terribly sorry, but I cant tell you\n"
.string "anything about the FACTORY HEAD.$"

View File

@@ -439,7 +439,24 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC
step_00
step_end
.incbin "baserom.gba", 0x24feae, 0xd
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE
step_55
slow_step_down
slow_step_down
step_02
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3
step_55
slow_step_down
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6
slow_step_down
slow_step_down
slow_step_down
step_02
step_end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB
copyvar VAR_RESULT, VAR_0x40CE

View File

@@ -542,5 +542,7 @@ BattleFrontier_BattlePalaceLobby_Text_24E4F7: @ 824E4F7
.string "Your feat will be recorded.\n"
.string "I must ask you to briefly wait.$"
.incbin "baserom.gba", 0x24e533, 0x48
BattleFrontier_BattlePalaceLobby_Text_24E533: @ 824E5333
.string "For the feat of your 7-win streak,\n"
.string "we present you with Battle Point(s).$"

View File

@@ -423,7 +423,15 @@ BattleFrontier_BattlePikeLobby_Text_25C1DF: @ 825C1DF
.string "I shall record your results.\n"
.string "Please wait…$"
.incbin "baserom.gba", 0x25c209, 0xd7
BattleFrontier_BattlePikeLobby_Text_25C209: @ 825C209
.string "To commemorate your completion of\n"
.string "the Battle Choice challenge, we award\l"
.string "you these Battle Point(s)…$"
BattleFrontier_BattlePikeLobby_Text_25C26C: @ 825C26C
.string "You appear to have reached the limit\n"
.string "for Battle Points…\pPlease exchange some Battle Points\n"
.string "for prizes, then return…$"
BattleFrontier_BattlePikeLobby_Text_25C2E0: @ 825C2E0
.string "I beg your pardon, but…\p"
@@ -458,7 +466,12 @@ BattleFrontier_BattlePikeLobby_Text_25C4FD: @ 825C4FD
.string "abilities of POKéMON will be useful\l"
.string "here?$"
.incbin "baserom.gba", 0x25c558, 0xa3
BattleFrontier_BattlePikeLobby_Text_25C558: @ 825C558
.string "What is this weird place?\n"
.string "I cant figure it out at all!\p"
.string "Ive taken the challenge a bunch\n"
.string "of times, but all I ever do is run into\l"
.string "TRAINERS whichever path I choose.$"
BattleFrontier_BattlePikeLobby_Text_25C5FB: @ 825C5FB
.string "The Battle Choices rules are listed.$"

View File

@@ -693,7 +693,10 @@ BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B0: @ 825D9B0
step_up
step_end
.incbin "baserom.gba", 0x25d9b3, 0x3
BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B3: @ 825D9B3
step_down
step_down
step_end
BattleFrontier_BattlePikeRandomRoom1_Text_25D9B6: @ 825D9B6
.string "Welcome…\n"
@@ -715,7 +718,27 @@ BattleFrontier_BattlePikeRandomRoom1_Text_25DABE: @ 825DABE
.string "The best of luck to you.\n"
.string "Farewell.$"
.incbin "baserom.gba", 0x25dae1, 0xf0
BattleFrontier_BattlePikeRandomRoom1_Text_25DAE1: @ 825DAE1
.string "Excuse me…\p"
.string "Would you care for a battle?\n"
.string "Ill restore your POKéMON if you win.$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DB2F: @ 825DB2F
.string "Very well…\n"
.string "Now, shall we?$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DB49: @ 825DB49
.string "I see…\n"
.string "How unsporting of you…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DB67: @ 825DB67
.string "Magnificent…\p"
.string "As promised, I shall restore your\n"
.string "POKéMON to full health.$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DBAE: @ 825DBAE
.string "The best of luck to you.\n"
.string "Farewell.$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DBD1: @ 825DBD1
.string "Oh, my!\p"
@@ -854,7 +877,12 @@ BattleFrontier_BattlePikeRandomRoom1_Text_25E238: @ 825E238
.string "Since you have chosen this room, I will\n"
.string "restore two POKéMON to full health…$"
.incbin "baserom.gba", 0x25e293, 0x7e
BattleFrontier_BattlePikeRandomRoom1_Text_25E293: @ 825E293
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You should thank your lucky stars…\p"
.string "Since you have chosen this room,\n"
.string "all your POKéMON will be restored…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E311: @ 825E311
.string "I shall go fetch our master…$"

View File

@@ -338,3 +338,56 @@ BattleFrontier_BattlePikeThreePathRoom_Text_25CE08: @ 825CE08
.string "I am saving your data…\n"
.string "A little time, please…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25CE36: @ 825CE36
BattleFrontier_BattlePikeRandomRoom3_Text_25CE36: @ 825CE36
BattleFrontier_BattlePikeThreePathRoom_Text_25CE36: @ 825CE36
.string "The path is blocked!\n"
.string "And there is no turning back…$"
BattleFrontier_BattlePikeThreePathRoom_Text_25CE69: @ 825CE69
.string "I beg your pardon, but…\p"
.string "Are you perhaps finding it difficult\n"
.string "to choose your path?$"
BattleFrontier_BattlePikeThreePathRoom_Text_25CEBB: @ 825CEBB
.string "I see…\n"
.string "I apologize for my impertinence…$"
BattleFrontier_BattlePikeThreePathRoom_Text_25CEE3: @ 825CEE3
.string "Ah, let me see… There is something\n"
.string "about the path on the right…$"
BattleFrontier_BattlePikeThreePathRoom_Text_25CF23: @ 825CF23
.string "Ah, let me see… There is something\n"
.string "about the path in the center…$"
BattleFrontier_BattlePikeThreePathRoom_Text_25CF64: @ 825CF64
.string "Ah, let me see… There is something\n"
.string "about the path on the left…$"
BattleFrontier_BattlePikeThreePathRoom_Text_25CFA3: @ 825CFA3
.string "It seems to have the distinct aroma\n"
.string "of POKéMON wafting around it…$"
BattleFrontier_BattlePikeThreePathRoom_Text_25CFE5: @ 825CFE5
.string "Is it… A TRAINER?\n"
.string "I sense the presence of people…$"
BattleFrontier_BattlePikeThreePathRoom_Text_25D017: @ 825D017
.string "I seem to have heard something…\n"
.string "It may have been whispering…$"
BattleFrontier_BattlePikeThreePathRoom_Text_25D054: @ 825D054
.string "For some odd reason, I felt a wave\n"
.string "of nostalgia coming from it…$"
BattleFrontier_BattlePikeThreePathRoom_Text_25D094: @ 825D094
.string "I am sorry to say…\p"
.string "A terrifying event, yes, a horrible one,\n"
.string "is about to befall you…\p"
.string "I urge you to pay the utmost care\n"
.string "and prepare for the worst…$"
BattleFrontier_BattlePikeThreePathRoom_Text_25D125: @ 825D125
.string "From every path I sense a dreadful\n"
.string "presence…$"

View File

@@ -481,7 +481,8 @@ BattleFrontier_BattlePointExchangeServiceCorner_Text_25F7FA: @ 825F7FA
.string "have collected for lovely prizes.\p"
.string "Please choose a prize from this list.$"
.incbin "baserom.gba", 0x25f890, 0x26
BattleFrontier_BattlePointExchangeServiceCorner_Text_25F890: @ 825F890
.string "Please choose a prize from this list.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_25F8B6: @ 825F8B6
.string "Youve chosen the KISS POSTER.\n"
@@ -660,5 +661,104 @@ BattleFrontier_BattlePointExchangeServiceCorner_Text_26012D: @ 826012D
.string "the BATTLE facilities, they start\l"
.string "giving you more and more Battle Points.$"
.incbin "baserom.gba", 0x2601aa, 0x498
BattleFrontier_BattlePointExchangeServiceCorner_Text_2601AA: @ 82601AA
.string "A large poster with a SMOOCHUM print.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_2601D0: @ 82601D0
.string "A SMOOCHUM cushion.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_260201: @ 8260201
.string "A SMOOCHUM DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_26022F: @ 826022F
.string "A TOGEPI DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_26025B: @ 826025B
.string "A MEOWTH DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_260287: @ 8260287
.string "A CLEFAIRY DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_2602B5: @ 82602B5
.string "A DITTO DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_2602E0: @ 82602E0
.string "A CYNDAQUIL DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_26030F: @ 826030F
.string "A CHIKORITA DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_26033E: @ 826033E
.string "A TOTODILE DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_26036C: @ 826036C
.string "A large DOLL.\n"
.string "Place it on a mat or a desk.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_260397: @ 8260397
.string "Raises the stat ATTACK of one\n"
.string "POKéMON.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_2603BE: @ 82603BE
.string "Raises the stat SP. ATK of one\n"
.string "POKéMON.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_2603E6: @ 82603E6
.string "Raises the stat DEFENSE of one\n"
.string "POKéMON.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_26040E: @ 826040E
.string "Raises the stat SP. DEF of one\n"
.string "POKéMON.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_260436: @ 8260436
.string "Raises the stat SPEED of one\n"
.string "POKéMON.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_26045C: @ 826045C
.string "Raises the HP of one POKéMON.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_26047A: @ 826047A
.string "A hold item that gradually restores\n"
.string "HP in battle.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_2604AC: @ 82604AC
.string "A hold item that restores any\n"
.string "lowered stat.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_2604D8: @ 82604D8
.string "A hold item that occasionally allows\n"
.string "the first strike.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_26050F: @ 826050F
.string "A hold item that snaps POKéMON out\n"
.string "of infatuation.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_260542: @ 8260542
.string "A hold item that casts a glare to\n"
.string "reduce accuracy.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_260575: @ 8260575
.string "Raises a moves power, but permits\n"
.string "only that move.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_2605A8: @ 82605A8
.string "A hold item that may cause flinching\n"
.string "when the foe is hit.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_2605E2: @ 82605E2
.string "A hold item that occasionally\n"
.string "prevents fainting.$"
BattleFrontier_BattlePointExchangeServiceCorner_Text_260613: @ 8260613
.string "A hold item that raises the\n"
.string "critical-hit rate.$"

View File

@@ -3,7 +3,14 @@ BattleFrontier_BattlePyramidLobby_MapScripts:: @ 8250716
map_script 4, BattleFrontier_BattlePyramidLobby_MapScript2_2497FB
.byte 0
.incbin "baserom.gba", 0x250721, 0x14
BattleFrontier_BattlePyramidLobby_MapScript2_250721: @ 8250721
map_script_2 VAR_0x4001, 0, BattleFrontier_BattlePyramidLobby_EventScript_25072B
.2byte 0
BattleFrontier_BattlePyramidLobby_EventScript_25072B: @ 825072B
setvar VAR_0x4001, 1
turnobject 255, 2
end
BattleFrontier_BattlePyramidLobby_MapScript2_250735: @ 8250735
map_script_2 VAR_0x4000, 0, BattleFrontier_BattlePyramidLobby_EventScript_25075F
@@ -724,7 +731,9 @@ BattleFrontier_BattlePyramidLobby_Text_25197E: @ 825197E
.string "Please pick the items youll keep in the\n"
.string "BATTLE BAG, and with your POKéMON.$"
.incbin "baserom.gba", 0x2519ca, 0x2e
BattleFrontier_BattlePyramidLobby_Text_2519CA: @ 82519CA
.string "{PLAYER} returned everything that\n"
.string "the POKéMON held.$"
BattleFrontier_BattlePyramidLobby_Text_2519F8: @ 82519F8
.string "The BATTLE BAG you used will be kept\n"
@@ -736,7 +745,19 @@ BattleFrontier_BattlePyramidLobby_Text_251A77: @ 8251A77
.string "I must record your results.\n"
.string "Please wait.$"
.incbin "baserom.gba", 0x251aa0, 0xba
BattleFrontier_BattlePyramidLobby_Text_251AA0: @ 8251AA0
.string "As a memento for conquering\n"
.string "the BATTLE PYRAMID, please take this.$"
BattleFrontier_BattlePyramidLobby_Text_251AE2: @ 8251AE2
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattlePyramidLobby_Text_251AFC: @ 8251AFC
.string "…Ah…\n"
.string "Your BAG appears to be filled.\p"
.string "Please return after youve organized\n"
.string "your BAGs contents.$"
BattleFrontier_BattlePyramidLobby_Text_251B5A: @ 8251B5A
.string "How disappointing for you…\p"
@@ -748,7 +769,11 @@ BattleFrontier_BattlePyramidLobby_Text_251BB6: @ 8251BB6
.string "We look forward to your\n"
.string "next challenge!$"
.incbin "baserom.gba", 0x251bde, 0x5d
BattleFrontier_BattlePyramidLobby_Text_251BDE: @ 8251BDE
.string "We have been looking forward to\n"
.string "your arrival!\p"
.string "Here is your prize for conquering\n"
.string "the PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_251C3B: @ 8251C3B
.string "Welcome…\p"

View File

@@ -517,3 +517,135 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_24220E:: @ 824220E
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
end
BattleFrontier_BattleTowerBattleRoom2_Text_242217: @ 8242217
BattleFrontier_BattleTowerBattleRoom_Text_242217: @ 8242217
.string "We will restore your POKéMON to\n"
.string "full health.$"
BattleFrontier_BattleTowerBattleRoom_Text_242244: @ 8242244
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_242277: @ 8242277
.string "You will be facing opponent no. 2.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_2422A9: @ 82422A9
.string "You will be facing opponent no. 3.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_2422DB: @ 82422DB
.string "You will be facing opponent no. 4.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_24230D: @ 824230D
.string "You will be facing opponent no. 5.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_24233F: @ 824233F
.string "You will be facing opponent no. 6.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_242371: @ 8242371
.string "You will be facing opponent no. 7.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom2_Text_2423A3: @ 82423A3
BattleFrontier_BattleTowerBattleRoom_Text_2423A3: @ 82423A3
.string "Record your battle on your\n"
.string "FRONTIER PASS?$"
BattleFrontier_BattleTowerLobby_Text_2423CD: @ 82423CD
.string "{PLAYER}s battle was recorded\n"
.string "on the FRONTIER PASS.$"
BattleFrontier_BattleTowerBattleRoom2_Text_2423FC: @ 82423FC
BattleFrontier_BattleTowerBattleRoom_Text_2423FC: @ 82423FC
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleTowerBattleRoom2_Text_242426: @ 8242426
BattleFrontier_BattleTowerBattleRoom_Text_242426: @ 8242426
.string "Saving your battle data.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerBattleRoom2_Text_24244C: @ 824244C
BattleFrontier_BattleTowerBattleRoom_Text_24244C: @ 824244C
.string "Would you like to cancel your BATTLE\n"
.string "ROOM challenge?$"
gText_BattleRecordCouldntBeSaved:: @ 8242481
.string "There was an error of some sort.\n"
.string "Your record could not be saved.$"
BattleFrontier_BattleTowerBattleRoom_Text_2424C2: @ 82424C2
.string "Excuse me, but…\p"
.string "Our leader, the SALON MAIDEN, is on\n"
.string "her way here in hopes of battling you.\p"
.string "She should be arriving very shortly.$"
BattleFrontier_BattleTowerBattleRoom_Text_242542: @ 8242542
.string "You will be facing the SALON MAIDEN.\n"
.string "Are you prepared?$"
BattleFrontier_BattleTowerBattleRoom_Text_242579: @ 8242579
.string "Greetings…\n"
.string "My name is ANABEL.\p"
.string "I am the SALON MAIDEN, and I am in\n"
.string "charge of running the BATTLE TOWER…\p"
.string "I have heard several rumors\n"
.string "about you…\p"
.string "In all honesty, what I have heard does\n"
.string "not seem attractive in any way…\p"
.string "The reason Ive come to see you…\n"
.string "Well, there is but one reason…$"
BattleFrontier_BattleTowerBattleRoom_Text_24268C: @ 824268C
.string "Let me see your talent in\n"
.string "its entirety…$"
BattleFrontier_BattleTowerBattleRoom_Text_2426B4: @ 82426B4
.string "ANABEL: Fufufu, nicely done…\p"
.string "Your FRONTIER PASS, please…\n"
.string "Your talent shall be recognized.$"
BattleFrontier_BattleTowerBattleRoom_Text_24270E: @ 824270E
.string "The Ability Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleTowerBattleRoom_Text_242744: @ 8242744
.string "… … … … … …\p"
.string "You have confidence in your POKéMON\n"
.string "battling talent, dont you?\p"
.string "I urge you to keep battling and\n"
.string "keep on winning.\p"
.string "I will be waiting for you.\n"
.string "Until the next time we meet…$"
BattleFrontier_BattleTowerBattleRoom_Text_2427F9: @ 82427F9
.string "ANABEL: You really did come back to\n"
.string "see me…\p"
.string "… … … … … …\p"
.string "Youve won straight matches to see me…\n"
.string "I wont have to hold back against you…\p"
.string "Its been too long now…\p"
.string "Too long since Ive been able to battle\n"
.string "without thinking about anything…$"
BattleFrontier_BattleTowerBattleRoom_Text_2428E0: @ 82428E0
.string "Lets begin, shall we?$"
BattleFrontier_BattleTowerBattleRoom_Text_2428F7: @ 82428F7
.string "ANABEL: Fufu, congratulations…\n"
.string "Your FRONTIER PASS, please…$"
BattleFrontier_BattleTowerBattleRoom_Text_242932: @ 8242932
.string "The Ability Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleTowerBattleRoom_Text_24295D: @ 824295D
.string "That was fun…\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before…\p"
.string "I wish I could battle with you again…$"

View File

@@ -507,5 +507,27 @@ BattleFrontier_BattleTowerBattleRoom2_Text_24963C: @ 824963C
.string "The 7th set of opponents is next.\n"
.string "Are you ready?$"
.incbin "baserom.gba", 0x24966d, 0x120
BattleFrontier_BattleTowerBattleRoom2_Text_24966D: @ 824966D
.string "The 2nd set of opponents is next.\n"
.string "Do your best!$"
BattleFrontier_BattleTowerBattleRoom2_Text_24969D: @ 824969D
.string "The 3rd set of opponents is next.\n"
.string "Do your best!$"
BattleFrontier_BattleTowerBattleRoom2_Text_2496CD: @ 82496CD
.string "The 4th set of opponents is next.\n"
.string "Do your best!$"
BattleFrontier_BattleTowerBattleRoom2_Text_2496FD: @ 82496FD
.string "The 5th set of opponents is next.\n"
.string "Do your best!$"
BattleFrontier_BattleTowerBattleRoom2_Text_24972D: @ 824972D
.string "The 6th set of opponents is next.\n"
.string "Do your best!$"
BattleFrontier_BattleTowerBattleRoom2_Text_24975D: @ 824975D
.string "The 7th set of opponents is next.\n"
.string "Do your best!$"

View File

@@ -797,7 +797,14 @@ BattleFrontier_BattleTowerLobby_Movement_23F19C: @ 823F19C
step_54
step_end
.incbin "baserom.gba", 0x23f1a0, 0x7
BattleFrontier_BattleTowerLobby_Movement_23F1A0: @ 823F1A0
step_16
step_16
step_16
step_16
step_16
step_54
step_end
BattleFrontier_BattleTowerLobby_EventScript_23F1A7:: @ 823F1A7
compare_var_to_value VAR_0x40CE, 0
@@ -1109,7 +1116,8 @@ BattleFrontier_BattleTowerLobby_EventScript_23F558:: @ 823F558
releaseall
end
.incbin "baserom.gba", 0x23f55a, 0x29
BattleFrontier_BattleTowerLobby_EventScript_23F55A: @ 823F55A
.string "Ill direct you to your BATTLE ROOM now.$"
BattleFrontier_BattleTowerLobby_Text_23F583: @ 823F583
.string "Excuse me!\p"
@@ -1123,5 +1131,407 @@ BattleFrontier_BattleTowerLobby_Text_23F60D: @ 823F60D
.string "Youve beaten all seven TRAINERS!\p"
.string "$"
.incbin "baserom.gba", 0x23f641, 0x4b
BattleFrontier_BattleTowerLobby_Text_23F641: @ 823F641
.string "For beating seven TRAINERS in a row,\n"
.string "you have earned this fabulous prize!\p"
.string "$"
SlateportCity_BattleTentLobby_Text_23F68C: @ 823F68C
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
.incbin "baserom.gba", 0x23f6a6, 0x51
BattleFrontier_BattleTowerLobby_Text_23F6F7: @ 823F6F7
.string "Thank you for playing!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_23F70F: @ 823F70F
.string "Your record will be saved.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerLobby_Text_23F737: @ 823F737
.string "Weve been waiting for you!\p"
.string "$"
BattleFrontier_BattleTowerLobby_Text_23F754: @ 823F754
.string "Before entering a BATTLE ROOM, your\n"
.string "progress will be saved. Please wait.$"
BattleFrontier_BattleTowerLobby_Text_23F79D: @ 823F79D
.string "Youre finally about to face the\n"
.string "50th TRAINER.\p"
.string "From here on, every time you beat seven\n"
.string "TRAINERS in a row, your POKéMON will\l"
.string "receive a commemorative RIBBON.\p"
.string "Good luck!$"
BattleFrontier_BattleTowerLobby_Text_23F844: @ 823F844
.string "Here are some RIBBONS for beating\n"
.string "seven tough TRAINERS in a row.\p"
.string "{PLAYER} received some RIBBONS!$"
BattleFrontier_BattleTowerLobby_Text_23F89F: @ 823F89F
.string "{PLAYER} put the RIBBONS on\n"
.string "the challenger POKéMON.$"
BattleFrontier_BattleTowerLobby_Text_23F8CD: @ 823F8CD
.string "Excuse me, do you have a moment?\p"
.string "Can you describe your feelings when\n"
.string "youre about to begin a BATTLE TOWER\l"
.string "match, or when youve either won or\l"
.string "lost a match?$"
BattleFrontier_BattleTowerLobby_Text_23F969: @ 823F969
.string "Okay, what are your feelings when\n"
.string "youre about to begin a match?$"
BattleFrontier_BattleTowerLobby_Text_23F9AA: @ 823F9AA
.string "What do you feel when youve won\n"
.string "a match?$"
BattleFrontier_BattleTowerLobby_Text_23F9D4: @ 823F9D4
.string "Can I hear about your feelings when\n"
.string "you have lost a match?$"
BattleFrontier_BattleTowerLobby_Text_23FA0F: @ 823FA0F
.string "Oh, so you dont think much about it?\n"
.string "Youre one cool customer.$"
BattleFrontier_BattleTowerLobby_Text_23FA4F: @ 823FA4F
.string "Hunh? You changed your mind?\n"
.string "I guess youre fickle.$"
BattleFrontier_BattleTowerLobby_Text_23FA83: @ 823FA83
.string "Okay, so thats how you feel?\n"
.string "Thats quite original.\p"
.string "Thanks!$"
BattleFrontier_BattleTowerLobby_Text_23FAC0: @ 823FAC0
.string "The number of matches you win in a row\n"
.string "is recorded.\p"
.string "Id better not get beaten in\n"
.string "an embarrassing way!$"
BattleFrontier_BattleTowerLobby_Text_23FB26: @ 823FB26
.string "Once youve entered the BATTLE TOWER,\n"
.string "you cant leave until you either lose\l"
.string "or you beat seven TRAINERS in a row.\p"
.string "Youd best be certain that youre up\n"
.string "to the challenge.$"
.incbin "baserom.gba", 0x23fbce, 0x139
BattleFrontier_BattleTowerLobby_Text_23FD07: @ 823FD07
.string "We look forward to seeing you on\n"
.string "another challenge!$"
BattleFrontier_BattleTowerLobby_Text_23FD3B: @ 823FD3B
.string "The BATTLE ROOM offers two levels\n"
.string "of challenge, Level 50 and Open Level.\l"
.string "Which is your choice?$"
.incbin "baserom.gba", 0x23fd9a, 0x2d
BattleFrontier_BattleTowerLobby_Text_23FDC7: @ 823FDC7
.string "Before entering a BATTLE ROOM, your\n"
.string "progress must be saved. Is that okay?$"
BattleFrontier_BattleTowerLobby_Text_23FE11: @ 823FE11
.string "I will now show you to the\n"
.string "{STR_VAR_1} BATTLE ROOM.$"
BattleFrontier_BattleTowerLobby_Text_23FE3C: @ 823FE3C
.string "Shall I record your last BATTLE TOWER\n"
.string "match on your FRONTIER PASS?$"
.incbin "baserom.gba", 0x23fe7f, 0x1a8
BattleFrontier_BattleTowerLobby_Text_240027: @ 8240027
.string "Excuse me!\p"
.string "You dont have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_24010B: @ 824010B
.string "Excuse me!\p"
.string "You dont have three eligible POKéMON.\p"
.string "You must have three different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_2401DB: @ 82401DB
.string "Excuse me!\p"
.string "You dont have four eligible POKéMON.\p"
.string "You must have four different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_2402BD: @ 82402BD
.string "Excuse me!\p"
.string "You dont have four eligible POKéMON.\p"
.string "You must have four different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_24038B: @ 824038B
.string "Excuse me!\p"
.string "You dont have two eligible POKéMON.\p"
.string "You must have two different POKéMON\n"
.string "of Level 50 or less to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_24046B: @ 824046B
.string "Excuse me!\p"
.string "You dont have two eligible POKéMON.\p"
.string "You must have two different POKéMON\n"
.string "to enter.\p"
.string "They also must be holding different\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Please come see me when you are ready.$"
BattleFrontier_BattleTowerLobby_Text_240537: @ 8240537
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the SINGLE\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_2405B3: @ 82405B3
.string "Would you like to take the SINGLE\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_2405EC: @ 82405EC
.string "The BATTLE TOWERs SINGLE BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "SINGLE BATTLES with three POKéMON.\p"
.string "There are many SINGLE BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In each of the SINGLE BATTLE ROOMS,\n"
.string "seven TRAINERS await your challenge.\p"
.string "If you manage to defeat all seven,\n"
.string "you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you dont save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_2407A6: @ 82407A6
.string "Now please select the three POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_2407E2: @ 82407E2
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the DOUBLE\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_24085E: @ 824085E
.string "Would you like to take the DOUBLE\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_240897: @ 8240897
.string "The BATTLE TOWERs DOUBLE BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "DOUBLE BATTLES with four POKéMON.\p"
.string "There are many DOUBLE BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In each of the DOUBLE BATTLE ROOMS,\n"
.string "seven TRAINERS await your challenge.\p"
.string "If you manage to defeat all seven,\n"
.string "you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you dont save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_240A50: @ 8240A50
.string "Now please select the four POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_240A8B: @ 8240A8B
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the MULTI\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_240B06: @ 8240B06
.string "Would you like to take the MULTI\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_240B3E: @ 8240B3E
.string "The BATTLE TOWERs MULTI BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "MULTI BATTLES.\p"
.string "For MULTI BATTLES, you must partner\n"
.string "with a TRAINER in the TOWER and enter\l"
.string "with two POKéMON each.\p"
.string "Inside the TOWER is a room named\n"
.string "the BATTLE SALON where you may meet\l"
.string "other TRAINERS.\p"
.string "There, you must find a TRAINER to act\n"
.string "as your partner in MULTI BATTLES.\p"
.string "Once you have partnered up, you will\n"
.string "be shown to a MULTI BATTLE ROOM.\p"
.string "In the MULTI BATTLE ROOM, seven\n"
.string "tag teams await your challenge.\p"
.string "If you manage to defeat all seven\n"
.string "teams, you will earn Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you dont save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattleTowerLobby_Text_240DDB: @ 8240DDB
.string "Now please select the two POKéMON\n"
.string "that are to be entered.$"
BattleFrontier_BattleTowerLobby_Text_240E15: @ 8240E15
.string "Where the talents of TRAINERS\n"
.string "are put to the test!\p"
.string "Welcome to the BATTLE TOWER!\p"
.string "I am your guide to the LINK MULTI\n"
.string "BATTLE ROOMS.$"
BattleFrontier_BattleTowerLobby_Text_240E95: @ 8240E95
.string "Would you like to take the LINK MULTI\n"
.string "BATTLE ROOM challenge?$"
BattleFrontier_BattleTowerLobby_Text_240ED2: @ 8240ED2
.string "The BATTLE TOWERs MULTI BATTLE\n"
.string "ROOMS are facilities for conducting\l"
.string "MULTI BATTLES with a friend.\p"
.string "You must link with your friend using\n"
.string "Wireless Adapters or a Game Boy\l"
.string "Advance Game Link cable.\p"
.string "You must partner with your friend and\n"
.string "enter two different kinds of POKéMON.\p"
.string "There are many MULTI BATTLE ROOMS\n"
.string "in the BATTLE TOWER for team battles.\p"
.string "In a MULTI BATTLE ROOM, seven\n"
.string "tag teams await you and your friend\l"
.string "to make a tag-team challenge.\p"
.string "If you manage to defeat all seven\n"
.string "teams, you will earn Battle Points.\p"
.string "Please beware that unlike other ROOMS,\n"
.string "you may not interrupt your challenge.\p"
.string "Once you start, you must battle seven\n"
.string "MULTI BATTLES in a row nonstop.$"
BattleFrontier_BattleTowerLobby_Text_24115E: @ 824115E
.string "Now please select the two POKéMON\n"
.string "that are to be entered.$"
.incbin "baserom.gba", 0x241198, 0xa8
BattleFrontier_BattleTowerLobby_Text_241240: @ 8241240
.string "The LINK MULTI BATTLE ROOM challenge\n"
.string "is only for two linked players.$"
BattleFrontier_BattleTowerLobby_Text_241285: @ 8241285
.string "Your friend has also selected\n"
.string "the POKéMON {STR_VAR_1}.$"
BattleFrontier_BattleTowerLobby_Text_2412B3: @ 82412B3
.string "Your friend has also selected the\n"
.string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$"
BattleFrontier_BattleTowerLobby_Text_2412E8: @ 82412E8
.string "Your friend has chosen a different\n"
.string "battle level.$"
.incbin "baserom.gba", 0x241319, 0xc5
BattleFrontier_BattleTowerLobby_Text_2413DE: @ 82413DE
.string "Please choose two POKéMON different\n"
.string "from your friends, match the level\l"
.string "you wish to enter, and register again.$"
BattleFrontier_BattleTowerLobby_Text_24144D: @ 824144D
.string "I will save the game before\n"
.string "showing you in. Please wait.$"
BattleFrontier_BattleTowerLobby_Text_241486: @ 8241486
.string "Congratulations!\n"
.string "You have defeated the SALON MAIDEN\l"
.string "and swept seven TRAINERS!$"
BattleFrontier_BattleTowerLobby_Text_2414D4: @ 82414D4
.string "In recognition of your infinite talent,\n"
.string "we award you these Battle Point(s).$"
BattleFrontier_BattleArenaLobby_Text_241520: @ 8241520
BattleFrontier_BattleDomeLobby_Text_241520: @ 8241520
BattleFrontier_BattleFactoryLobby_Text_241520: @ 8241520
BattleFrontier_BattlePalaceLobby_Text_241520: @ 8241520
BattleFrontier_BattlePikeLobby_Text_241520: @ 8241520
BattleFrontier_BattlePyramidLobby_Text_241520: @ 8241520
BattleFrontier_BattleTowerLobby_Text_241520: @ 8241520
.string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$"
BattleFrontier_BattleTowerLobby_Text_241540: @ 8241540
.string "The BATTLE TOWER rules are listed.$"
BattleFrontier_BattleTowerLobby_Text_241563: @ 8241563
.string "Which heading do you want to read?$"
BattleFrontier_BattleTowerLobby_Text_241586: @ 8241586
.string "The BATTLE TOWER is a facility where\n"
.string "four types of battles are waged--\l"
.string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l"
.string "BATTLE, and LINK MULTI BATTLE.\p"
.string "For each of these types, there are\n"
.string "separate BATTLE ROOMS.\p"
.string "Please speak with a guide offering\n"
.string "the type of battle you wish to enter.$"
BattleFrontier_BattleTowerLobby_Text_241693: @ 8241693
.string "Depending on the BATTLE ROOM you are\n"
.string "entering, you will be required to take\l"
.string "a certain number of POKéMON.\p"
.string "The SINGLE BATTLE mode requires\n"
.string "three POKéMON.\p"
.string "The DOUBLE BATTLE mode requires four,\n"
.string "and the MULTI modes both require two.$"
BattleFrontier_BattleTowerLobby_Text_241777: @ 8241777
.string "The BATTLE SALON is where you must\n"
.string "find a partner to form a tag team for\l"
.string "the MULTI BATTLE ROOM challenge.\p"
.string "Choose the best partner for you by\n"
.string "examining other TRAINERS\l"
.string "POKéMON and their moves.\p"
.string "You may choose a new tag partner\n"
.string "after winning seven straight matches.$"
BattleFrontier_BattleTowerLobby_Text_24187E: @ 824187E
.string "The LINK MULTI BATTLE Mode is for two\n"
.string "friends to mount a challenge together.\p"
.string "You and your friend must be linked with\n"
.string "Wireless Adapters or a GBA Game Link\l"
.string "cable.\p"
.string "You must choose two POKéMON at\n"
.string "the registration counter.\p"
.string "These POKéMON must be different\n"
.string "from those of your friend.\p"
.string "You may not interrupt this challenge\n"
.string "in the middle, unlike other modes.$"

File diff suppressed because it is too large Load Diff

View File

@@ -41,3 +41,316 @@ SSTidalRooms_EventScript_23C03C:: @ 823C03C
msgbox SSTidalRooms_Text_23C553, 4
return
SSTidalCorridor_EventScript_23C050:: @ 823C050
compare_var_to_value VAR_PORTHOLE, 2
goto_eq SSTidalCorridor_EventScript_23C067
compare_var_to_value VAR_PORTHOLE, 7
goto_eq SSTidalCorridor_EventScript_23C07D
end
SSTidalCorridor_EventScript_23C067:: @ 823C067
special sub_8137FB0
setvar VAR_PORTHOLE, 3
lockall
playse SE_PINPON
msgbox SSTidalCorridor_Text_23C4E3, 4
releaseall
end
SSTidalCorridor_EventScript_23C07D:: @ 823C07D
special sub_8137FB0
setvar VAR_PORTHOLE, 8
lockall
playse SE_PINPON
msgbox SSTidalCorridor_Text_23C50F, 4
releaseall
end
SSTidalRooms_EventScript_23C093:: @ 823C093
special sub_8137FB0
setvar VAR_PORTHOLE, 8
playse SE_PINPON
msgbox SSTidalRooms_Text_23C50F, 4
return
SSTidalRooms_EventScript_23C0A7:: @ 823C0A7
switch VAR_PORTHOLE
case 2, SSTidalRooms_EventScript_23C03C
case 3, SSTidalRooms_EventScript_23C03C
case 6, SSTidalRooms_EventScript_23C028
case 7, SSTidalRooms_EventScript_23C093
return
SSTidalCorridor_EventScript_23C0D9:: @ 823C0D9
msgbox SSTidalCorridor_Text_23C6EC, 2
end
SSTidalCorridor_EventScript_23C0E2:: @ 823C0E2
lock
faceplayer
waitse
playmoncry SPECIES_WINGULL, 0
msgbox SSTidalCorridor_Text_23C7E1, 4
waitmoncry
release
end
SSTidalCorridor_EventScript_23C0F5:: @ 823C0F5
msgbox SSTidalCorridor_Text_23C7F8, 3
end
SSTidalCorridor_EventScript_23C0FE:: @ 823C0FE
msgbox SSTidalCorridor_Text_23C800, 3
end
SSTidalCorridor_EventScript_23C107:: @ 823C107
msgbox SSTidalCorridor_Text_23C808, 3
end
SSTidalCorridor_EventScript_23C110:: @ 823C110
msgbox SSTidalCorridor_Text_23C810, 3
end
SSTidalCorridor_EventScript_23C119:: @ 823C119
lock
faceplayer
compare_var_to_value VAR_PORTHOLE, 4
goto_eq SSTidalCorridor_EventScript_23C13B
compare_var_to_value VAR_PORTHOLE, 8
goto_eq SSTidalCorridor_EventScript_23C15A
msgbox SSTidalCorridor_Text_23C596, 4
release
end
SSTidalCorridor_EventScript_23C13B:: @ 823C13B
setrespawn 8
msgbox SSTidalCorridor_Text_23C64F, 4
checkflag FLAG_0x104
call_if 1, SSTidalCorridor_EventScript_23C179
warp LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end
SSTidalCorridor_EventScript_23C15A:: @ 823C15A
setrespawn 4
msgbox SSTidalCorridor_Text_23C64F, 4
checkflag FLAG_0x104
call_if 1, SSTidalCorridor_EventScript_23C179
warp SLATEPORT_CITY_HARBOR, 255, 8, 11
waitstate
release
end
SSTidalCorridor_EventScript_23C179:: @ 823C179
setflag FLAG_0x3B7
return
SSTidalCorridor_EventScript_23C17D:: @ 823C17D
lockall
compare_var_to_value VAR_PORTHOLE, 2
goto_eq SSTidalCorridor_EventScript_23C19E
compare_var_to_value VAR_PORTHOLE, 7
goto_eq SSTidalCorridor_EventScript_23C19E
msgbox SSTidalCorridor_Text_23C6C3, 4
releaseall
end
SSTidalCorridor_EventScript_23C19E:: @ 823C19E
special sub_80FB7A4
waitstate
end
SSTidalCorridor_EventScript_23C1A3:: @ 823C1A3
lock
faceplayer
checkflag FLAG_0x0F7
goto_eq SSTidalCorridor_EventScript_23C1BD
call SSTidalCorridor_EventScript_23C1C7
msgbox SSTidalCorridor_Text_23C65E, 4
release
end
SSTidalCorridor_EventScript_23C1BD:: @ 823C1BD
msgbox SSTidalCorridor_Text_23C6B0, 4
release
end
SSTidalCorridor_EventScript_23C1C7:: @ 823C1C7
checktrainerflag TRAINER_PHILLIP
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_LEONARD
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_COLTON
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_MICAH
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_THOMAS
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_LEA_AND_JED
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_GARRET
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_NAOMI
goto_if 0, SSTidalCorridor_EventScript_23C218
setflag FLAG_0x0F7
goto SSTidalCorridor_EventScript_23C1BD
return
SSTidalCorridor_EventScript_23C218:: @ 823C218
return
SSTidalCorridor_EventScript_23C219:: @ 823C219
lockall
applymovement 5, SSTidalCorridor_Movement_23C26D
waitmovement 0
applymovement 255, SSTidalCorridor_Movement_2725A8
waitmovement 0
msgbox SSTidalCorridor_Text_23C28F, 4
closemessage
applymovement 255, SSTidalCorridor_Movement_23C27D
applymovement 1, SSTidalCorridor_Movement_23C284
applymovement 5, SSTidalCorridor_Movement_23C275
waitmovement 0
playse SE_KAIDAN
waitse
removeobject 5
applymovement 1, SSTidalCorridor_Movement_23C28B
waitmovement 0
delay 30
setflag FLAG_0x1D0
setvar VAR_0x40D4, 1
releaseall
end
SSTidalCorridor_Movement_23C26D: @ 823C26D
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_end
SSTidalCorridor_Movement_23C275: @ 823C275
step_25
step_14
step_14
step_14
step_14
step_down
step_left
step_end
SSTidalCorridor_Movement_23C27D: @ 823C27D
step_14
step_14
step_14
step_14
step_13
step_25
step_end
SSTidalCorridor_Movement_23C284: @ 823C284
step_14
step_right
step_right
step_26
step_14
step_27
step_end
SSTidalCorridor_Movement_23C28B: @ 823C28B
step_left
step_left
step_26
step_end
SSTidalCorridor_Text_23C28F: @ 823C28F
.string "SCOTT: Well, hi, hi!\n"
.string "{PLAYER}{KUN}, {PLAYER}{KUN}!\p"
.string "Somethings come up, so I have to\n"
.string "disembark, but am I glad to see you!\p"
.string "Congratulations, LEAGUE CHAMPION!\p"
.string "Theres a place Id like to invite\n"
.string "someone like you.\p"
.string "Its the…\n"
.string "BATTLE FRONTIER!\p"
.string "Whats the place like?\n"
.string "Youll understand when you see it!\p"
.string "Ive spoken with the ships CAPTAIN\n"
.string "about this.\p"
.string "The next time you take a ferry,\n"
.string "you should be able to sail to\l"
.string "the BATTLE FRONTIER.\p"
.string "Okay, {PLAYER}{KUN}, Ill be waiting for you\n"
.string "at the BATTLE FRONTIER!$"
SSTidalCorridor_Text_23C462: @ 823C462
SSTidalRooms_Text_23C462: @ 823C462
.string "This ferry is built to plow through\n"
.string "fast-running currents.\p"
.string "We hope you enjoy your voyage with us.\n"
.string "Feel free to explore the ship.$"
SSTidalCorridor_Text_23C4E3: @ 823C4E3
.string "We hope you enjoy your voyage on\n"
.string "our ferry.$"
SSTidalCorridor_Text_23C50F: @ 823C50F
SSTidalRooms_Text_23C50F: @ 823C50F
.string "We have made land in SLATEPORT CITY.\n"
.string "Thank you for sailing with us.$"
SSTidalRooms_Text_23C553: @ 823C553
.string "We have made land in LILYCOVE CITY.\n"
.string "Thank you for sailing with us.$"
SSTidalCorridor_Text_23C596: @ 823C596
.string "Itll be some time before we make land,\n"
.string "I reckon.\p"
.string "You can rest up in your cabin if youd\n"
.string "like. Your cabins No. 2.\p"
.string "The bed in there is soft and plushy.\n"
.string "I can attest to how comfy it is!$"
SSTidalCorridor_Text_23C64F: @ 823C64F
.string "Weve arrived!$"
SSTidalCorridor_Text_23C65E: @ 823C65E
.string "Go visit other cabins.\n"
.string "TRAINERS bored of the boat trip will\l"
.string "be itching to battle.$"
SSTidalCorridor_Text_23C6B0: @ 823C6B0
.string "Enjoy your cruise!$"
SSTidalCorridor_Text_23C6C3: @ 823C6C3
.string "The horizon spreads beyond\n"
.string "the porthole.$"
SSTidalCorridor_Text_23C6EC: @ 823C6EC
.string "MR. BRINEY: Welcome aboard, {PLAYER}{KUN}!\p"
.string "They made me honorary captain of\n"
.string "the S.S. TIDAL!\p"
.string "You can call me CAPTAIN BRINEY now!\p"
.string "You know, I retired once before,\n"
.string "but when I saw this majestic ship…\p"
.string "Let me just say, it stirred my sleeping\n"
.string "soul as a sailor!$"
SSTidalCorridor_Text_23C7E1: @ 823C7E1
.string "PEEKO: Pihyo pihyohyo…$"
SSTidalCorridor_Text_23C7F8: @ 823C7F8
.string "Cabin 1$"
SSTidalCorridor_Text_23C800: @ 823C800
.string "Cabin 2$"
SSTidalCorridor_Text_23C808: @ 823C808
.string "Cabin 3$"
SSTidalCorridor_Text_23C810: @ 823C810
.string "Cabin 4$"

View File

@@ -40,3 +40,16 @@ BattleFrontier_OutsideWest_EventScript_242A2C:: @ 8242A2C
waitmovement 0
return
BattleFrontier_OutsideWest_Movement_242A37: @ 8242A37
step_down
step_end
BattleFrontier_OutsideWest_Movement_242A39: @ 8242A39
step_left
step_25
step_end
SouthernIsland_Exterior_EventScript_242A3C:: @ 8242A3C
msgbox SouthernIsland_Exterior_Text_2A6AD5, 3
end