Document camera sprite functions
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@@ -2093,7 +2093,7 @@ static void Task_DoPlayerSpinExit(u8 taskId)
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tSpeed = 1;
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tCurY = (u16)(sprite->y + sprite->y2) << 4;
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sprite->y2 = 0;
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CameraObjectReset2();
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CameraObjectFreeze();
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object->fixedPriority = TRUE;
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sprite->oam.priority = 0;
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sprite->subpriority = 0;
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@@ -2162,7 +2162,7 @@ static void Task_DoPlayerSpinEntrance(u8 taskId)
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tSubpriority = sprite->subpriority;
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tCurY = -((u16)sprite->y2 + 32) * 16;
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sprite->y2 = 0;
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CameraObjectReset2();
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CameraObjectFreeze();
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object->fixedPriority = TRUE;
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sprite->oam.priority = 1;
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sprite->subpriority = 0;
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@@ -2197,7 +2197,7 @@ static void Task_DoPlayerSpinEntrance(u8 taskId)
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object->fixedPriority = 0;
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sprite->oam.priority = tPriority;
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sprite->subpriority = tSubpriority;
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CameraObjectReset1();
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CameraObjectReset();
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DestroyTask(taskId);
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}
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break;
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