Document camera sprite functions

This commit is contained in:
GriffinR
2023-11-16 13:08:47 -05:00
parent 959623f82e
commit 2db9ab2a2f
5 changed files with 78 additions and 72 deletions
+3 -3
View File
@@ -2093,7 +2093,7 @@ static void Task_DoPlayerSpinExit(u8 taskId)
tSpeed = 1;
tCurY = (u16)(sprite->y + sprite->y2) << 4;
sprite->y2 = 0;
CameraObjectReset2();
CameraObjectFreeze();
object->fixedPriority = TRUE;
sprite->oam.priority = 0;
sprite->subpriority = 0;
@@ -2162,7 +2162,7 @@ static void Task_DoPlayerSpinEntrance(u8 taskId)
tSubpriority = sprite->subpriority;
tCurY = -((u16)sprite->y2 + 32) * 16;
sprite->y2 = 0;
CameraObjectReset2();
CameraObjectFreeze();
object->fixedPriority = TRUE;
sprite->oam.priority = 1;
sprite->subpriority = 0;
@@ -2197,7 +2197,7 @@ static void Task_DoPlayerSpinEntrance(u8 taskId)
object->fixedPriority = 0;
sprite->oam.priority = tPriority;
sprite->subpriority = tSubpriority;
CameraObjectReset1();
CameraObjectReset();
DestroyTask(taskId);
}
break;