Prepare learn_move for merge
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@@ -55,7 +55,7 @@ extern const u8* const gBattleScriptsForMoveEffects[];
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// functions
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extern void sub_81A5718(u8 battlerId); // battle frontier 2
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extern void sub_81A56B4(void); // battle frontier 2
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extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen
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extern void ShowSelectMovePokemonSummaryScreen(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen
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extern u8 sub_81C1B94(void); // pokemon summary screen
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extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokenav.s
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extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s
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@@ -5732,7 +5732,7 @@ static void atk5A_yesnoboxlearnmove(void)
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if (!gPaletteFade.active)
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{
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FreeAllWindowBuffers();
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sub_81BFA38(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
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ShowSelectMovePokemonSummaryScreen(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
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gBattleScripting.learnMoveState++;
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}
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break;
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