Prepare learn_move for merge

This commit is contained in:
Diegoisawesome
2018-08-12 12:54:07 -07:00
parent a000eb4f36
commit 2dd5fc23d4
39 changed files with 875 additions and 1902 deletions

View File

@@ -55,7 +55,7 @@ extern const u8* const gBattleScriptsForMoveEffects[];
// functions
extern void sub_81A5718(u8 battlerId); // battle frontier 2
extern void sub_81A56B4(void); // battle frontier 2
extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen
extern void ShowSelectMovePokemonSummaryScreen(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen
extern u8 sub_81C1B94(void); // pokemon summary screen
extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokenav.s
extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s
@@ -5732,7 +5732,7 @@ static void atk5A_yesnoboxlearnmove(void)
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
sub_81BFA38(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
ShowSelectMovePokemonSummaryScreen(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
gBattleScripting.learnMoveState++;
}
break;