use max mon moves constant where able (#480)
* use max mon moves constant where able * fix errors in script commands file * fix more errors
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committed by
Marcus Huderle
parent
dcbc8db6a3
commit
2dd706ca54
@@ -419,7 +419,7 @@ struct BattleStruct
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u8 wildVictorySong;
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u8 dynamicMoveType;
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u8 wrappedBy[MAX_BATTLERS_COUNT];
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u16 assistPossibleMoves[PARTY_SIZE * 4]; // Each of mons can know max 4 moves.
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u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // Each of mons can know max 4 moves.
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u8 focusPunchBattlerId;
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u8 battlerPreventingSwitchout;
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u8 moneyMultiplier;
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