use max mon moves constant where able (#480)
* use max mon moves constant where able * fix errors in script commands file * fix more errors
This commit is contained in:
committed by
Marcus Huderle
parent
dcbc8db6a3
commit
2dd706ca54
@@ -403,7 +403,7 @@ static void HandleInputChooseTarget(void)
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do
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{
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if (--i < 0)
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i = 4; // UB: array out of range
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i = MAX_BATTLERS_COUNT; // UB: array out of range
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gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
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} while (gMultiUsePlayerCursor == gBattlersCount);
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@@ -704,7 +704,7 @@ static void HandleMoveSwitching(void)
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MoveSelectionDisplayMoveNames();
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2);
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totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
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@@ -712,12 +712,12 @@ static void HandleMoveSwitching(void)
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perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
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totalPPBonuses = 0;
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
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gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses;
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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gBattleMons[gActiveBattler].moves[i] = moveInfo->moves[i];
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gBattleMons[gActiveBattler].pp[i] = moveInfo->currentPp[i];
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@@ -725,14 +725,14 @@ static void HandleMoveSwitching(void)
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if (!(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
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{
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i);
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moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i);
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}
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totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES);
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
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i = moveStruct.moves[gMoveSelectionCursor[gActiveBattler]];
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@@ -748,10 +748,10 @@ static void HandleMoveSwitching(void)
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perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
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totalPPBonuses = 0;
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
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SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
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@@ -1446,7 +1446,7 @@ static void MoveSelectionDisplayMoveNames(void)
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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gNumberOfMovesToChoose = 0;
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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MoveSelectionDestroyCursorAt(i);
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StringCopy(gDisplayedStringBattle, gMoveNames[moveInfo->moves[i]]);
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@@ -1609,7 +1609,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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case REQUEST_ALL_BATTLE:
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battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
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battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
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for (size = 0; size < 4; size++)
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for (size = 0; size < MAX_MON_MOVES; size++)
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{
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battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
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battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
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@@ -1656,7 +1656,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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size = 2;
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break;
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case REQUEST_MOVES_PP_BATTLE:
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for (size = 0; size < 4; size++)
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for (size = 0; size < MAX_MON_MOVES; size++)
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{
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moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
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moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
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@@ -1676,7 +1676,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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size = 2;
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break;
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case REQUEST_PP_DATA_BATTLE:
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for (size = 0; size < 4; size++)
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for (size = 0; size < MAX_MON_MOVES; size++)
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dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
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dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
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size++;
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@@ -1950,7 +1950,7 @@ static void SetPlayerMonData(u8 monId)
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SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
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SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
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SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
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@@ -1989,7 +1989,7 @@ static void SetPlayerMonData(u8 monId)
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SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
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break;
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case REQUEST_MOVES_PP_BATTLE:
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
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SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
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